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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 16th, 2011, 08:20 AM

Sajuuk Sajuuk is offline
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Default Re: Conceptual Balance Mod 1.83 released!

To Finalgenesis:

I thought missle spell can be blocked by a shield or air shield was a common sense-_-....Anyway, I mention arcane bolt only to say that the shield block on missile weapon or spell is to negate the missile rather than plus shield protection on body's(poor iron blizzard....).

And yes, Androphage Archer can poision enemy even the arrow has been blocked, so is the decay effect of banefire bow of skeleton archer form spell reanimate archer. Don't know if its a bug or intentional.

To Llamabeast:

Yes, thats exactly what I am trying to say. Grendelkins are not invincible, of cause, but REALLY underestimated. They are as powerful as tartarians, Ember Lords and high end angel summons, if not more powerful as sc. So they should be enchantment 9 summons, and should not cost only 35 or 40 gems, especially when W gems are almost least useful gems otherwise. Even tartarian costs more, if take the price of keeping goh or grail into count, or if you can't hold them, the price of feeble minded tarts you have sommoned.(By the way, I always wonder why choose grendel as one of the most powerful summons, who can be deadly wounded by a mortal in the story-_-....Why not second generation giant sons of gaia in ancient greek mythology, members of Rimtursar,Anunnaki from Sumerian mythology,or something from Cthulu mythology, or even KuaFu the sun chasing giant/Xing Tian the headless giant from acient Chinese mythology?)

Actually in resent 3+ games with EDM I held or participated, grendelkins are the most popular summon among all the EDM summons. Someone would use ember lord as sc, or treant as anti sc, but few use Asynja, wendigo or cyclops as sc rather than mage. Asynja is excellent as raider for her cloud trapeze and stealth, but why bother hiding if you can beat almost anyone who dare to teleport upon you? Standard raiding sc/thug like Adon or jontun skratti became useless because you cannot affort met one when half a dozen grendelkin raging across your countryside.....

To Executor:

No undead or magic being tag is a HUGE advantage combine with their HP——tarts are nasty, but an anti-sc with flamebeau or herald lance can kill them within several turns. Also it is a devastating news for angels and elemental royalty when cbm change moonblade into single handed weapon, you will know it when you trying to kill an enemy sc with a duel-wielding moonblade quickened anti-sc thug. But no weapon have such effectiveness when you want to kill a grendelkin.

Orb lightning? have you tested it? I tested it with a grendelkin given fire brand, sword of swiftness, starshine cap, hydraskin armor, birch shoes(which is a little waste on poison immunity), pendant of luck and amulate of antimagic. The other side use 3 A2 and a A3 Oreiad script orb lightning, yet grendelkin's fatigue never exceed 50 before he reap all the oreiad. and orb lightning's range is too short, if take some chaff, then they wont have chance to use it.

I tested living fire, living air and living water casted by a 9 level mage who summon 10 such elemental, with the same grendelkin who have 50 CR, 0 SR and 50 FR. The result is, air elemental is the least useful one, causing no harm before all 10 get slaughtered. Water elemental did a little better, at least used to reduce grendelkin's hp under 100, but still cannot beat it--24HP regeneration is awesome. Fire elemental did the best, grendelkin fall unconscious when there's still 5 fire elemental left, despite its 50 FR. However, without other unit, 5 fire elemental can not beat grendelkin's regeneration, and eventually dissolved after 50 turns.

So as you can see, spell or damage that can inflicted by one or two hunting mages are far less than sufficient to kill a grendelkin. The bow tricks are interesting, but useless since vine bow have a range of strength——first the commander with vine bow move forward, and get killed before he can hold grendelkin, then grendelkin kill other 2 commander with a feebled mind. 19 mr is still too high for ethereal crossbow which only have 1 attack every 2 turns.

As for bane....Didn't I say that even Adon with 30+ protection cannot stand before grendelkin for 2 turns, what can 2 bane do? With one hit, 2 bane are no more. But maybe 2 bane lord can be enough since they can withstand more than 1 turn.....


My experience tell me that in massive battle, grendelkin are not that deadly because they can hardly reach your sc, and killing chaffs or stand behind your own chaffs are something even a thug can did well, not to mention that enemy S mages would concentrate their fire power on grendelkin who is normally stand taller and ran faster than anyother sc who is now busy buffing themselves.
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Old March 16th, 2011, 09:34 AM
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Jarkko Jarkko is offline
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Default Re: Conceptual Balance Mod 1.83 released!

Not just 2 banes, but 2 banes with axe of hate and quickness. That is one very stunned Grendelkin after round one (and with quickness those banes always get in the attacks first, unless the Grendelkin is protected by an army, and if he is protected by an army then you just rout the army and watch the Grendelkin run).
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Old March 25th, 2011, 10:39 AM
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Slobby Slobby is offline
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Default Re: Conceptual Balance Mod 1.83 released!

Possible bug?

The weightless scale gives -2 encumberance.
The heart of life gives chest wound +5 encumberance.

If you give both to a commander the weightless scales bonus seems to double for calculating the spell casting encumberance. Once for the armor and once for the wound totalling -4.

Example;

Enchantress. Encumberance all around = 3.
Give her a heart of life and her encumberance is 3/8/8
Then give her weightless scale and her encumberance is 3/6/4
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