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March 18th, 2011, 12:02 AM
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Shrapnel Fanatic
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Re: WinSPMBT v5.5-- NOW AVAILABLE
Quote:
Originally Posted by Roman
Hello friends. I'm testing the new patch. Playing with North Korea against South Korea encounter that the tank P'okpoong-ho (North Korea) no have the sensor heat nor laser sight. In the previous version if the options were to have these qualities or not.
Greetings
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The fancy technology was removed because information now suggests those tanks are not equipped with it
Don
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March 18th, 2011, 12:14 AM
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Shrapnel Fanatic
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Re: WinSPMBT v5.5-- NOW AVAILABLE
Quote:
Originally Posted by RightDeve
And one more thing I just noticed:
I can't select/change the GDI/DirectX setting on Game Mode inside the GameOptions.exe, it is gray-shaded & fixed to GDI. My DirectX is on version 11 (I'm using ATI Radeon HD 5770, driver version 8.762.0.0). Could this be related to the problem?
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This has been explained in the sticky Post Andy put up the day the patch was released entitled
Windows Vista and Windows Seven Installation
Quote:
Certain things apply in Vista or Windows 7:
2.1) - In Windowed Mode, the GDI graphics mode is pre-selected.
Using this mode instead of DirectX solves the problems with the Windows Aero interface destroying the game palette if you minimised it. (Aero will still destroy the palette even if you selected 256 colour mode, and disable desktop composition etc in the "compatibility mode" dialogue for the executable).
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As well, all that info is on page one of the game guide in the
Tuning Your Machine
Section
What version of DirectX you use is irrelevant to what Win7 does
Don
Last edited by DRG; March 18th, 2011 at 12:56 AM..
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March 18th, 2011, 12:32 AM
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Shrapnel Fanatic
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Re: WinSPMBT v5.5-- NOW AVAILABLE
Quote:
Originally Posted by RightDeve
What do you mean I *may* have found a bug? Do you mean somebody else out there may have this problem too?
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Although we are still investigating this there appears there may be a slight difference in the code between winSPWW2 and winSPMBT for placing houses in non desert nation pairings ( probably a misplaced bracket ) and it *may* be related to the use of some of the alternate desert terrains like arid and savannah that are used more by maps in MBT than WW2.
So far I have found no problem in generated maps used in generated battles. If the pairings call for desert you will get desert houses. If you fight USA vs Russia there never is a Desert battle location unless you add a custom map. The "bug" , from what we can tell so far, is in MBT's editor when two non desert nations are called for but only scenario and map designers use that utility and a work-around to that rather insignificant problem is easily accomplished so this does not affect gameplay in any way so it's not critical and when we find the line of code that is causing the problem we will fix it for next years patch.
OK?
Don
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March 18th, 2011, 12:51 AM
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Second Lieutenant
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Re: WinSPMBT v5.5-- NOW AVAILABLE
Ah, I see... That's so relieving to me Don. Somehow I think that this "bug" is useful when we want to create a map with mixed buildings, i.e, not all of them are "A.Buildings". I'm a fond map designer (at least for myself) and this problem makes a slight itching on my skin. Thanks so much
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March 18th, 2011, 01:04 AM
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Shrapnel Fanatic
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Re: WinSPMBT v5.5-- NOW AVAILABLE
You can easily make mixed house maps in MBT as it stands by selecting desert nations then change to non desert pairings. In WW2 you can simply switch from Desert to Summer. MBT will be corrected so it works like winSPWW2 does
Don
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March 18th, 2011, 01:34 PM
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Shrapnel Fanatic
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Re: WinSPMBT v5.5-- NOW AVAILABLE
That little bug will take a bit more time to sort through. There are always differences in the code between winSPWW2 and winSPMBT and for desert houses the problem is complicated by having much more varied battle location combinations and more than twice as many nations than is the case in winSPww2. The specific desert house code is called 6 times in winSPww2 but 70 times in winSPMBT and one reason for that is NONE of the nations in winSPww2 is a desert nation even though they may have fought in desert locations and although all desert locations in WW2 are applicable to flat roofed dwellings that is not the case with winSPMBT so it's a bit convoluted. It's obvious now when we tested MBT ( WW2 was done first ) we only set up desert pairs
Don
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March 18th, 2011, 11:11 PM
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First Lieutenant
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Re: WinSPMBT v5.5-- NOW AVAILABLE
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Roman
Hello friends. I'm testing the new patch. Playing with North Korea against South Korea encounter that the tank P'okpoong-ho (North Korea) no have the sensor heat nor laser sight. In the previous version if the options were to have these qualities or not.
Greetings
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The fancy technology was removed because information now suggests those tanks are not equipped with it
Don
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Ok. It is true that there are doubts. I've seen sites where they say they have thermal sensors and others not, or are in doubt.
I can spend the site report that it does not have thermal sensors?
__________________
"We are free and nothing else matters"
Jose de San Martin.
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March 19th, 2011, 02:04 AM
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Lieutenant General
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Re: WinSPMBT v5.5-- NOW AVAILABLE
Well first off, wonderful job gentlemen on both patches! Seems to be some discussion here on the North Korean M-2002 tank, so I've done some research, however, this information will be on the MBT thread if any are interested. Again congratulations and I hope the technical issues don't cause much of a headache!?!
Have a great weekend!
Regards,
Pat
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March 19th, 2011, 02:26 PM
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First Lieutenant
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Re: WinSPMBT v5.5-- NOW AVAILABLE
As always, excellent work gentleman.
One question, what does the new three arrow button in the setup menu? It doesn't say when you paas the mouse over it, and pressing it does nothing either. My guess is an upcoming feature?
Again, many thanks.
BTW, really like the Desert Houses. 
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March 19th, 2011, 03:06 PM
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Private
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Join Date: Jul 2009
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Re: WinSPMBT v5.5-- NOW AVAILABLE
Thanks for the new patch. I have also noticed the new icon and curios about it will be doing. 
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