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July 16th, 2002, 01:28 AM
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Captain
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Location: Santa Cruz, CA
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Re: Magic Mod
Puke - I DO buy as many of the fantasy and RPG games my budget can afford. I still think modding this game into that world would be cool!
Imperator Fyron - My first RPG was Might and Magic (the first one) and it is that game that turned me into the person I am today (PC/Network Tech with a vivid love of gaming). I believe that was 1987 and I have played mostly RPG and RTS since that time.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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July 16th, 2002, 01:38 AM
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Shrapnel Fanatic
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Re: Magic Mod
Ok. That is a lot of RPG history.
Gandalph and Lemmy:
What would you guys want to work on? Any particular areas of interest?
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July 16th, 2002, 01:53 AM
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Captain
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Location: Peterborough, Ontario, Canada
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Re: Magic Mod
I don't know much about the 'Runesword' game (yeah, one of the 'other forums'  ) but could you use the pic files from there?? (maybe some of their authors would like to contribute).
I would but I am currently pouring all my fantasy efforts into NWN. (NeverWinterNights that is  )
I do have one idea to contribute, just that the Rate of Fire would be great for weapon speration (ie a Two Handed sword/Lance would do lots of damage but swing slower that a short sword/javelin). You could even impliment massive attacks such as breath weapons (dragons etc) as ROF 15,20 or 30 attacks.
[ July 16, 2002, 00:53: Message edited by: Deathstalker ]
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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July 16th, 2002, 02:04 AM
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Shrapnel Fanatic
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Re: Magic Mod
True.
Do you mean you are making a NWN mod, or just spending all your time playing it?
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July 16th, 2002, 03:27 AM
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Sergeant
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Re: Magic Mod
I like this idea! I actually had a couple of ideas for making a D&D based mod, using schools of magic for racial technologies, like enchantment, alteration, conjuration, etc... but I like this idea better! I've played AD&D in some form (tabletop and computer games) since the mid '80's... so if you'd like some D&D infusion in your mod, I'd love to help out!
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 16th, 2002, 03:40 AM
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Captain
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Re: Magic Mod
"Do you mean you are making a NWN mod, or just spending all your time playing it?"
Right now just playing the standard game (plus the dozens and dozens of user made modules). Once I have a better grasp of the 'C script' (wich may be never) I fully intend on making my own module. My current Character is a Monk/Cleric that is just tanking about everything (including dragons), about the only thing that gave her pause were those damn dark dwarves and the fire giants.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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July 16th, 2002, 04:09 AM
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Captain
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Join Date: Mar 2002
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Re: Magic Mod
I can work with any of the data files and testing. I hate doing AI data files, but am quite capable of that as well. Getting the general order set would be the first thing, then mod in all comps, facs, etc. I will take a deeper look tonight and post more thoughts tommorrow.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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