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  #1  
Old March 22nd, 2011, 04:01 PM

Valerius Valerius is offline
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Default Re: Miniblood nations - rates

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Originally Posted by Slobby View Post
I slightly disagree with your post sdr analysis. I'm thinking more to start it up with as many B2s & B1s as soon as possible and get it going. Then get blood boosters (con4) and pass them to B1s to make them B2s so as to free up some of the B2s for summons, etc. and continue to scale upward. Perhaps an inefficient approach but I don't see much else. Even waiting for turn 50 with ~7B2 drotts, isn't ideal. And while I agree vamp lords would be a nice add on that's really pushing mid/late game with respect to research (blood7) when there are other tasty battle spells that could be researched up the alt/evo/ench trees.

Definately not counting either out, but imo the blood econ should already be pumping at a relatively good pace by that point (even if only 25 slaves/turn that's 1 booster/turn which will lead to more slaves, etc.), and in all likelihood I won't be putting blood on the the pretender so I'll need to empower one drott to B4.
I agree with your approach - the turn 50 example was just a point of reference of what you might have ramped up to as you enter the late game. I would definitely start early, as you have planned. As each B2 Vanadrott is recruited put them right to work blood hunting. And even if you don't have an immediate need for the blood slaves there's something to be said for stockpiling them since you can't sharply ramp up your yield the way the major blood powers can. The only thing I'm not sure about is using B1 Vanjarls without a booster to blood hunt. Of course you'll want some around anyway for thugging and when not otherwise occupied there's no reason not to have them blood hunting (since they're almost equally bad researchers ) but I don't think I'd recruit them expressly for blood hunting (unless of course I had a booster ready for them).

I also agree with your research priority. When playing Van I wouldn't focus that much on blood until I had key spells like rain of stones and fog warriors researched. Vampire lords and high level blood magic are long term goals. For me, blood is key for Van's late game but early/mid game I'm not relying on it the way I would when playing Aby.


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Originally Posted by Slobby View Post
Curious though on your 75-100 blood slave eco, what exactly were you making/summoning? Item wise Vans choices are meh. Was it simply to field mass amounts of storm demons?
Well, I really like the synergy between being able to push your dominion with blood sacrifice and using immortal units. At 66 slaves each, vampire lords can use of a lot of that income. Then blood sacrificing from multiple forts using jade knives could easily use up another 15-20 slaves. If I've researched blood 9 I'll also make use of the various spells that summon a batch of demons. If I think there's some still available I'll also go for the unique blood summons. And of course if you're regularly using spells like life for a life that adds up as well.

Actually, earlier in the game a lot of my blood income went into preparing for a late game blood economy. Invariably I'd empower an N mage so I could forge jade knives. I'd probably continue empowering that mage so he could forge armor of twisting thorns and that would open up the other blood boosters (as well as B/N spells if you want to use some of those).

I didn't make much use of the low level blood summons since Van has a good troop lineup (more so MA than EA). If I do use low level summons I aim for something that summons several units at once. While the idea of an upkeep free lightning bolt caster for 4 slaves is appealing, I never made much use of storm demons when they had to be summoned one at a time. I think because blood hunting is already costly and then I have to have a B2 Vanadrott or a Vanjarl with a booster do the summoning. Especially given the demands on those units in CBM 1.8, summoning demons one at a time doesn't seem worth it.
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Old March 25th, 2011, 10:30 AM
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Slobby Slobby is offline
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Default Re: Miniblood nations - rates

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Originally Posted by Valerius View Post
Well, I really like the synergy between being able to push your dominion with blood sacrifice and using immortal units. At 66 slaves each, vampire lords can use of a lot of that income. Then blood sacrificing from multiple forts using jade knives could easily use up another 15-20 slaves. If I've researched blood 9 I'll also make use of the various spells that summon a batch of demons. If I think there's some still available I'll also go for the unique blood summons. And of course if you're regularly using spells like life for a life that adds up as well.

Actually, earlier in the game a lot of my blood income went into preparing for a late game blood economy. Invariably I'd empower an N mage so I could forge jade knives. I'd probably continue empowering that mage so he could forge armor of twisting thorns and that would open up the other blood boosters (as well as B/N spells if you want to use some of those).

I didn't make much use of the low level blood summons since Van has a good troop lineup (more so MA than EA). If I do use low level summons I aim for something that summons several units at once. While the idea of an upkeep free lightning bolt caster for 4 slaves is appealing, I never made much use of storm demons when they had to be summoned one at a time. I think because blood hunting is already costly and then I have to have a B2 Vanadrott or a Vanjarl with a booster do the summoning. Especially given the demands on those units in CBM 1.8, summoning demons one at a time doesn't seem worth it.
Agreed, but with jade knives now unique I don't know how worthwhile blood saccing is.

Actually I find the hearts of life to be quite useful and am now planning on spamming the hell outta them for thugging/casting purposes. Without them thugging options for Van, eh not so much.

And speaking of empowering. A fun trick might be to put W and E on the pretender to summon Grendelkin. Empower the Grendelkin in blood, give maybe a blood thorn and definately hydra armor and ring of regen then script blood vengence/reinvigorate/attack. Will still need to test that one but on paper looks good...

All in all in terms of summons, there really is nothing there for Van until Blood 7 & 9, however with the scaling upward blood eco through forging boosters, forging hearts, empowering, and combat casting, I'm now of the opinion that there are definate uses of slaves in the early and especially the mid game of Van and can't really foresee too much stock piling going on.

All the more reason for the blood eco, inefficient as it is, to start sooner than later .
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Old March 21st, 2011, 11:53 AM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Miniblood nations - rates

speaking about Vanheim, your pretender choice can greatly affect your numbers. a very solid choice is to go for a blood oriented pretender, Fountain of Blood being the most popular among them. this gives you a great blood hunting potential right from the start and allow for more heavy duty blood magic than relying on expensive inefficient hunters. this goes for all "mini" blood nations, if that's the strategy you choose to use.
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Old March 21st, 2011, 01:43 PM

P3D P3D is offline
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Default Re: Miniblood nations - rates

I can't see, however, how an awake FoB would be a good strategy for Vanheim. There's about nothing that blood slaves could be used early.
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Old March 21st, 2011, 02:16 PM
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Default Re: Miniblood nations - rates

Well, it does give some RP points, and 36 early slaves. (in CBM the fountain generates blood slaves).

But, having a FoB in a province does unlock a rather nasty event:
"The wailing of the blood fountain has driven part of the population insane. Ten percent of the population has died."
10% poploss and +20 unrest.
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Old March 21st, 2011, 03:59 PM

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Default Re: Miniblood nations - rates

well, blood nations generally prefer luck scales over order, seeing that the "mini" blood nations can't go scorched earth like Mictlan/Lanka they can't go T3L3, but O1L3 for example is very doable for most of them. also, whenever I use the FoB myself I always put S4 on him to be able to teleport him around so I can hunt in good provinces(~5000 pop, preferably with income penalty) rather than my capital.
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Old March 21st, 2011, 08:40 PM
Squirrelloid Squirrelloid is offline
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Default Re: Miniblood nations - rates

Consider empowering B1s to B2. Its only 30b.
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Old March 21st, 2011, 09:09 PM

thejeff thejeff is offline
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Default Re: Miniblood nations - rates

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Consider empowering B1s to B2. Its only 30b.
Cheaper to forge Brazen Vessels or Blood Thorns, once you've got the research.
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Old March 22nd, 2011, 10:55 AM
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Default Re: Miniblood nations - rates

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Quote:
Originally Posted by Squirrelloid View Post
Consider empowering B1s to B2. Its only 30b.
Cheaper to forge Brazen Vessels or Blood Thorns, once you've got the research.
Those items requires B4 to make though. Witch means you have to take blood on your pretender. And the fountain cant use a hammer....
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Old March 22nd, 2011, 01:20 PM

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Default Re: Miniblood nations - rates

Nah, it is easy to empower someone to B4.
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