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March 22nd, 2011, 04:55 AM
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Private
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Join Date: Mar 2011
Location: Cologne, Germany
Posts: 21
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Roleplaying in generated campaign
Thank you for the hind and thank you for your warm word about my AAR!!
You are right ... it already a bit in the direction of the fixed campaign. However, I safe time by not deploying the AI and have a bit surprise where the units of the AI are ...
I used up to know maps provided with the game which make sense for my campaign (Braunschweig and Schellerten f. e.) and have set up 2 maps myself (Hohen-Eggelsen and Hildesheim).
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March 22nd, 2011, 10:11 AM
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Major
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Join Date: Jun 2005
Posts: 1,015
Thanks: 143
Thanked 382 Times in 200 Posts
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Re: Roleplaying in generated campaign
Quote:
Originally Posted by Zardoz
However, I safe time by not deploying the AI and have a bit surprise where the units of the AI are ...
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Of course!
Quote:
Originally Posted by Zardoz
...have set up 2 maps myself (Hohen-Eggelsen and Hildesheim).
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Feel free to upload them - good maps are always fun to play on and judging from the screenshots you posted they looked really ace!
Btw, your initial OOB was it based on the actual organisation of a Jaeger Btl? I'm especially interested in the 5. Kompanie and any fighting elements of the battalion supply formation - the Sicherungszug - was it an extra rifle platoon or a sort of protection unit for the staff element...?
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March 22nd, 2011, 10:34 AM
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Private
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Join Date: Mar 2011
Location: Cologne, Germany
Posts: 21
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Re: Roleplaying in generated campaign
Ok... here the line up of a non-active Jägerbataillon at the beginning of the 80ies
1. Kompanie (HQ and support company)
This cannot be simulated totally correct as it contains maintance and support elements , however:
1 security platoon (for selfdefence of the HQ), i. e. 1 Jägerplatoon)
2 platoons with each 3 20mmm guns
and to simulate the logistic element 2 ammo trucks
3 x Jäger companies (2. - 4.Kompanie)
3 platoons; I added for each plaoton a hmg squad to simulate the "Zugtrupp"
According to my knowledge, the non-active units had no Milan ATGM
1 x heavy company (5.Kompanie)
with 6 tubes 120mmm mortar
and 2 FO
with 7 Kanonenjagdpanzer (tank destroyer)
The batalion was motorized with trucks.
I augmented later the batallion with SP Mortar instead of the truck drawn mortars, Leopard 1 tanks instead of the tank destroyer, M113 instead of trucks for the 2-4. Company and added a Milan to each platoon of the Jäger companies; this was the OOB of certain active Jäger batallions in the active Home Defense Brigades.
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March 22nd, 2011, 12:59 PM
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Major
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Join Date: Jun 2005
Posts: 1,015
Thanks: 143
Thanked 382 Times in 200 Posts
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Re: Roleplaying in generated campaign
Quote:
Originally Posted by Zardoz
Ok... here the line up of a non-active Jägerbataillon at the beginning of the 80ies
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Cool! Thanks!
If you think the AI is too easy to beat send me the campaign save files and I can re-deploy the AI controlled forces, set waypoints for their movement etc to make it a bit more challenging!
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March 22nd, 2011, 01:50 PM
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Private
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Join Date: Mar 2011
Location: Cologne, Germany
Posts: 21
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Re: Roleplaying in generated campaign
Oh... this is VERY nice because...
in my campaign I play that the bataillon is encircled in the city of Hildesheim and at the moment they have to defend against a Polish attack. I assume that I will win and then, one possibilty is to play that they try a breakout. A nice idea would be in a first step a night raid to knock out a division or regimental HQ. The idea would be a raid with one or two platoons which sweep through the lines and knockout the HQ. For this, I would fix the troops in the frontline and, of course ... it would be superb not to know where the enemy is and how the HQ itself is defend. Reckon could know in which town it is (radio activity) but not how strong the defence is.
Would be really great!!!
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March 22nd, 2011, 02:02 PM
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Major
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Join Date: Jun 2005
Posts: 1,015
Thanks: 143
Thanked 382 Times in 200 Posts
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Re: Roleplaying in generated campaign
Quote:
Originally Posted by Zardoz
The idea would be a raid with one or two platoons which sweep through the lines and knockout the HQ. For this, I would fix the troops in the frontline and, of course ... it would be superb not to know where the enemy is and how the HQ itself is defend. Reckon could know in which town it is (radio activity) but not how strong the defence is.
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Save the game on turn 01 of that particular mission and send it to me at wulfir @ yahoo .com and I will edit and deploy the AI forces to simulate a Headquarters, or whatever you like. 
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March 23rd, 2011, 04:04 AM
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Private
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Join Date: Mar 2011
Location: Cologne, Germany
Posts: 21
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Roleplaying in generated campaign
Would it be better to send you the battle as a scenario-file? My forces have the first step and, therefore, the AI should be already in place when the ganmes starts?
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