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March 22nd, 2011, 12:59 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
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Re: Roleplaying in generated campaign
Quote:
Originally Posted by Zardoz
Ok... here the line up of a non-active Jägerbataillon at the beginning of the 80ies
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Cool! Thanks!
If you think the AI is too easy to beat send me the campaign save files and I can re-deploy the AI controlled forces, set waypoints for their movement etc to make it a bit more challenging!
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March 22nd, 2011, 01:50 PM
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Private
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Join Date: Mar 2011
Location: Cologne, Germany
Posts: 21
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Roleplaying in generated campaign
Oh... this is VERY nice because...
in my campaign I play that the bataillon is encircled in the city of Hildesheim and at the moment they have to defend against a Polish attack. I assume that I will win and then, one possibilty is to play that they try a breakout. A nice idea would be in a first step a night raid to knock out a division or regimental HQ. The idea would be a raid with one or two platoons which sweep through the lines and knockout the HQ. For this, I would fix the troops in the frontline and, of course ... it would be superb not to know where the enemy is and how the HQ itself is defend. Reckon could know in which town it is (radio activity) but not how strong the defence is.
Would be really great!!!
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March 22nd, 2011, 02:02 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
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Re: Roleplaying in generated campaign
Quote:
Originally Posted by Zardoz
The idea would be a raid with one or two platoons which sweep through the lines and knockout the HQ. For this, I would fix the troops in the frontline and, of course ... it would be superb not to know where the enemy is and how the HQ itself is defend. Reckon could know in which town it is (radio activity) but not how strong the defence is.
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Save the game on turn 01 of that particular mission and send it to me at wulfir @ yahoo .com and I will edit and deploy the AI forces to simulate a Headquarters, or whatever you like. 
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March 23rd, 2011, 04:04 AM
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Private
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Join Date: Mar 2011
Location: Cologne, Germany
Posts: 21
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Roleplaying in generated campaign
Would it be better to send you the battle as a scenario-file? My forces have the first step and, therefore, the AI should be already in place when the ganmes starts?
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March 23rd, 2011, 09:16 AM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
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Re: Roleplaying in generated campaign
Quote:
Originally Posted by Zardoz
Would it be better to send you the battle as a scenario-file? My forces have the first step and, therefore, the AI should be already in place when the ganmes starts?
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I *believe* it doesn't matter - I can change the file and make it a scenario, open it in the editor and change unit types, deployment, buy new units etc with the AI forces save it and return it as a save file. I have tried this on my own machine and it seems to work. Even if you make the first move, in most cases you won't have contact on the first turn anyway, especially not if it is a low visability game...
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