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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old March 22nd, 2011, 08:08 PM

Valerius Valerius is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running

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Originally Posted by Squirrelloid View Post
I'm not sure the format is necessarily bad.
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Originally Posted by jimbojones1971 View Post
Do people think its possible to revamp the concept somehow, to make it more engaging? In principle, it certainly sounded like a fun idea.
I liked the idea as well, as I'm not a big fan of the traditional endgame. And maybe the format just needs some fine-tuning and isn't simply flawed. After all, normal games can sometimes also lose steam.

The aim of this game was to limit magic and also remove any distractions like research or site searching and just get right to the mid-game battles. In retrospect, I think putting the focus on limiting magic but requiring normal site searching and research would make for a more interesting game. I also thought about giving each nation a unique "spell of mastery" (i.e. a global) at level 8 or 9 to liven things up and provide a long term goal that could change the balance of power. Probably not from the first tier of globals but things like gem generators would be fine.
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Old March 23rd, 2011, 03:43 PM

LDiCesare LDiCesare is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running

As Ulm, I really missed a half-decent summon to equip. I mean, it's all right to spam rods of fire bolt to put on scouts and black acolytes, but it's funnier to kit thugs and SCs. I could at best maybe get a troll lord, and the national summon iron angel was unavailable.
Now, I enjoyed the game, so I'm not the best to propose a change to the format.
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