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August 7th, 2002, 02:39 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Magic Mod
Hm, how about giving the Staffs a limited attack ability? You can bash other wizards over the head with them after all!  Or maybe point-defense for warding off enemy spells & monsters... Or would these abilities cause wizards to rush in to hand-to-hand combat and getting themselves killed?
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The Ed draws near! What dost thou deaux?
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August 8th, 2002, 08:03 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Magic Mod
The staff is more of a "spell focus" than a weapon. 
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August 15th, 2002, 10:16 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Magic Mod
Although we can never deny a staffs good ol' head bopping abilities.
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August 15th, 2002, 10:34 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Magic Mod
It is not going to have any weapon properties.
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October 19th, 2002, 12:31 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Magic Mod
BUMP
Man Fyron you got us all excited and then left us.Dude you are becoming like me.QUICKLY QUARENTINE HIM MY UNPRODUCTIVENESS IS SPREADING!!!
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October 19th, 2002, 05:32 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Magic Mod
Yeah! Your poll in the first post shows a 75% approval rating for this mod idea!
Whatever happened to throw this mod off the tracks?
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October 19th, 2002, 05:34 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
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Re: Magic Mod
Fyron, are you going to start the thing? I would be glad to help, as i said back then.
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