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  #11  
Old January 5th, 2001, 12:34 AM

Sinapus Sinapus is offline
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Default Re: Carrier strike Groups

Depleted Uranium cannons can fire at fighters, including the large mounts. Since damage seems to stream over from fighter to fighter, you can do some pretty big damage to fighters. Probably why I've seen some requests to do something about that.

(Perhaps there should be another mod available for Component Enhancement that allows you to change what a particular weapon mount can fire at. Massive DU cannons should have some difficulty targeting fighters, but standard mounts probably should be allowed to.)

Oh, how do you hit fighters with them? You -are- installing Combat Sensors on your ships, right?



------------------
--
"What do -you- want?" "I'd like to live -just- long enough
to be there when they cut off your head and stick it on a
pike as a warning to the next ten generations that some favors
come with too high a price. I would look up into your lifeless
eyes and wave like this..." *waggle* "...can you and your
associates arrange that for me, Mr. Morden?"
__________________
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...can you and your associates arrange that for me, Mr. Morden?
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  #12  
Old January 5th, 2001, 02:09 AM

Warlord Adamus Warlord Adamus is offline
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Default Re: Carrier strike Groups

Just wait until you get to play with some ranged fighter weapons. I had a small Version of plasma missiles in my set that slightly outranged PDC's and MM was supposed to put in the standard ones awhile ago.
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  #13  
Old January 5th, 2001, 06:12 AM

The Puke Empire The Puke Empire is offline
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Default Re: Carrier strike Groups


I deploy some 'muylti-role' fighters with rockets or torpedos and they deliver some massive damage, usually cripple DNs if not killing them in a single turn (but then u gotta retreat to safety for the reloads)

But fighters do suffer casualties, I was destroyed by the Amonkrie Lastnight not because my battleGroups failed in combat but the sneaky bastards destroyed my supply fleet carrying 260 newly build heavy fighters with shields! All my ship designs are of support roles to my carriers and there I was without fighters, my fleets were destroyed my worlds razed... some system with battlesataion held on but I later decided it was too much of a mess, I surrendered and will start a new game. (I always like the first half portions of 4x games much better than the later half when if u survive you will no dobut process huge advantages over the AI, be it MOOII or civ it's the same).

Interestingly enough the default amonkrie race fought pretty well, each of my BGs could carry 120 ~ 180 fighters and every battle I lost about half or 1/3 of the fighters. They have PD mounts on most of their ships, some ships have 6 PDs (3 was the most I have seen before), and they use fighters, hordes of them. This is not even EA, who is in alliance with me... har.

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