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Old April 3rd, 2011, 10:21 AM
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FASTBOAT TOUGH FASTBOAT TOUGH is offline
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Fallout Re: Helicopter Ammo reload

Again I only speak to playing against the AI personally. Usually that is the case in those games. I normally only get one shot at reloading a helo. I tend though to set up my campaigns on a 17, 19 or mostly 21 battle cycle (Odd numbered to get the tie breaker if needed.), over that longer campaign cycle I will experience a handful of games at or just over 30 turns as such I might get a second reload in if any of my helos are still in the field. But given the choice in a "tight" game I'll give priority to my land based units for ammo resupply to keep what I have or make the final push to improve my victory conditions. There is no "in the rear with the gear" for my support units. But I don't needlessly sacrifice them either as I plan my routes around terrain concealment as much as possible.
It takes a little more time but I see the game as a "thinking man's" game much as I play chess if you will. Are most PBEM games generally of a shorter turn duration?

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Old April 3rd, 2011, 11:16 AM
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Default Re: Helicopter Ammo reload

Quote:
Originally Posted by FASTBOAT TOUGH View Post
but I see the game as a "thinking man's" game much as I play chess if you will.
Haha, ya that's the way I think I'm playing it too. It's a thinking man's game. The best thing and the most rewarding thing from playing SP is that when I conceive the plan thoroughly, and when I do some review or AAR from that battle. Kinda fun if I can make a short CG movie outta that battle or write a short military "novel" or "review booklet".

Also, the best feeling when playing PBeM is when your javelin can shoot right through the armor and WHAAAM, the damn thing explodes!!!
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Old April 5th, 2011, 11:37 PM
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Default Re: Helicopter Ammo reload

Admitedly helos can be reloaded rather frequently, why supply post is right on the front not traveling vey far. Pretty sure this did happen in real life without checking in Vietnam for instance when strategy changed & attacked citys helos were based at one popped up shot & back at reload point in 5 minutes. Or how about Black Hawk Down situation in Somalia think base was pretty close then not sure.
Simple agreement between players can sort ammo reloads while not entirely realistic Dumps bunkers only allowed if defending makes reload times long if have missiles. More complex & can of course cheat play with people & only thing we change names of is ammo supply vehicles. Arty Sam ATGM Arms - only use to supply right type of unit keeping simple ATGM includes helos Arms is tanks AFVs. Never used but could also agree say only one reload allowed.
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