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Old April 18th, 2011, 08:04 PM
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Default Re: Game Integration

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Originally Posted by Double_Deuce View Post
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Originally Posted by Richard_H View Post
I'm mostly a solo gamer, and just wanted to know if anybody had found a decent strategic engine, or whether I'd have to design one (paper-based, I'm no programmer!) myself.
I'm actually converting a campaign system for tabletop miniatures to handle this part. Seems to be coming along pretty well at least so far. Now I just need to put it into an actual document instead of a bunch of notes.
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Old April 19th, 2011, 09:48 AM
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Default Re: Game Integration

You can use a strategic game like TOAOW to keep track of units & use a lot of its rules i.e movement supply or simplify them a bit. As this lists units in each formation tanks AA AT etc using the editor to quickly adjust at end of each battle is generaly good enough. Okay you abstract a bit unless want to keep a spreadsheet & record in detail, got 7 AA units left for example doesnt tell you what but just abstract from full strength unit. Easy enough to keep tabs on diffrent formation types tank mech etc & types 1st 2nd line. Playing even a small front like this though you will lose a few years of your life
Important I think to make the game work is R&R to easy n game just swings back n forth, to repair units really need to come out of the front line abstarct it by saying if attacked while doing R&R 1/3 of units cannot take part. Also using something like if reduced below 40% disbanded enter reinforcement pool makes things easier. Treating citys as resource makers gives a reason to take them to citys "producing" your R&R points dont all have to produce the same making some more important than others, lose that city you lose its R&D points so things get tougher.
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