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Old April 23rd, 2011, 10:41 AM
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Double_Deuce Double_Deuce is offline
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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

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Oh, and I will need at least 36 40x50 highly unique, pre-made custom maps.
Define "highly unique" please..

And do you mean these 36 maps need to be "continuous"?
No, they do not need to be continuous. The campaign will use a point to point movement system.

Basically there would be 36 maps that do not need to "fit together". Each should focus on a certain terrain feature. Some would have a river, some a small town or village, some with low rolling hills, maybe one a small open valley flanked by wooded hills, etc.

I will have to test out the map Editor to see what settings will get a good base map and then the roads, railways, buildings, etc could be overlaid to flesh out the map. At the same time some other terrain tweaking could be done to make sure the edges (at least the left and right) offer enough concealment in the 1st 5 hexrows on both edges to give an attacker a place to start off without being in sight at the start.

Below are some samples that would be used as guides.
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Old April 23rd, 2011, 11:10 AM
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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

To add to my previous post.

The maps should not be anything fancy. No wild terrain design (messing with the hex height in the editor) stuff. Just clean natural looking terrain with room for maneuver and some places to hide evenly spread across the map with a major terrain feature or two, preferably close to the center of the map.
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Old April 23rd, 2011, 12:38 PM
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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

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Originally Posted by Double_Deuce View Post
To add to my previous post.

The maps should not be anything fancy. No wild terrain design (messing with the hex height in the editor) stuff. Just clean natural looking terrain with room for maneuver and some places to hide evenly spread across the map with a major terrain feature or two, preferably close to the center of the map.
Oh, that's nothing near unique, let alone "highly unique" then.. I'm an urban battle lover and that being said, the stock/plain SP technique of laying down urban terrain is really unsatisfactory to simulate its 3D nature. Hence the use of asterix sign in map editor is really handy.

And that, is not wild I think.

Just my two cents

Zen
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