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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old May 2nd, 2011, 05:45 PM

Doo Doo is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Ha! Even I was thinking of going AI for you guys

Personally I'm done with this game, I've summoned a few tarts and can summon a few more, GoR them up into SC beasts and go ai.

Hrum, you have indicated you would like to play it out, I'd suggest you stay in.

How about you Thanatus?, feel you could triumph over a silicon Tir Na n'Og?
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  #2  
Old May 3rd, 2011, 12:03 PM

Hrum Hrum is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Mauxe, how about you? Are you game to join me in finishing off Abysia & Atlantis, and in taking on these new threats as former allies turn on us under new AI leadership?

Assuming that Endo isn't returning, any thoughts on whether or not we'll be able to set C'Tis to AI (or have someone sub in for him)? If we're stuck with C'Tis staling, I guess the only course of action will just be to eat C'Tis as quickly as possible to speed the game up (so we don't have to wait the full timer value for the turns to cycle).
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Old May 5th, 2011, 12:17 PM

Hrum Hrum is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

OK, so based on what people have said so far, it looks like this is what we're doing (please everyone let me know if I'm off base on any of this):

-Mauxe (Caelum) is continuing in the game.
-Hrum (Kailasa) is continuing in the game.
-Doo (TNN) is kitting out thugs prior to going AI.
-Thanatus (Fomoria) is kitting out thugs prior to going AI.
-C'Tis can't be set AI, and will need to be gobbled up to speed up turn cycling.

Is that about right?

I'm going to assume this is how we're doing things unless someone tells me different.
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