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May 15th, 2011, 01:32 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.
LoloMo, I understand but for convenience sake I think we should go with the current version of ENP. Besides, I don't know what mojo llamabeast used to make the compilation. If llamabeast happens to make a newer one then we can use it, otherwise we go with this one even if it means using a slightly not up to date version.
Deadnature, getting a only die hard vets game going is becoming quite hard. Some have retired, some mostly play RAND games so if I were to insist on, say, 3+ years of MP experience I wouldn't be able to pull of a game (of, say 20 players) and would need to make tough decisions re. who can or can't join.
I think your experience is sufficient and so long as we don't have complete NewBs on board or players that would go AI or get discouraged on the first battle lost we should be in good shape.
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May 15th, 2011, 02:12 AM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.
Thanks WL, I won't disappoint...or..if I do disappoint I'll blame it entirely on monkey-pd 
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May 15th, 2011, 10:42 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.
Nations: All MA+ENP1 nations are allowed.
I have downloaded this file and extracted it to my mod folder. But I can't see it in the list to enable it or choose any of the nations (in a MA game).
How do I activate this mod? There does not appear to be a readme file for how to use this mod(s).
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May 15th, 2011, 11:27 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.
IIRC you enable the CBM 1.84 & the ENP1 mod.
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May 15th, 2011, 02:37 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.
ok. I don't want to wait forever. I suggest to wait this week for players to sign up. After that, on next Sunday, I'll close the game.
According to # of players I'll suggest 2-3 maps. You can make suggestions as well.
Then we shall wait a few more days for everyone to sparkle their pretenders and that's it we shall start the game.
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May 15th, 2011, 05:00 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.
OK I'll try a mod nation too. Tomb Kings please.
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May 15th, 2011, 05:38 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.
Quote:
Originally Posted by WraithLord
LoloMo, I understand but for convenience sake I think we should go with the current version of ENP. Besides, I don't know what mojo llamabeast used to make the compilation. If llamabeast happens to make a newer one then we can use it, otherwise we go with this one even if it means using a slightly not up to date version.
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I should just point out that strength applying to dwarf crossbow shots is a big deal, and you really should use an updated version.
I will also note that every nation in ENP1 is an MC nation, and thus you could simply activate all the MC nation mods, or just copy and paste the mods into a new mod .dm without needing to make any alterations. Ie, because they're MC nations, its not that hard to make a new composite mod.
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The Following User Says Thank You to Squirrelloid For This Useful Post:
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May 15th, 2011, 05:57 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.
Don't worry, I will release a new version of ENP1 which will fix the Dwarfs and update some other things.
Vampire Counts will be changed - mostly buffed, but some nerfs too, so I will try to get it out quickly so you can take a good look Stagger Lee.
Should all be out in the next few days.
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The Following User Says Thank You to llamabeast For This Useful Post:
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May 15th, 2011, 09:41 PM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.
Thanks llama! I look forward to it. My builds so far have been unsatisfactory, maybe you will provide the changes that will make this nation come together for me. 
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May 16th, 2011, 04:58 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.
Thank you Squirrelloid & llamabeast. While you're here, I'd like to extend an invitation to you gentleman. The game is easy going and accommodating and promises to be quite interesting.
Three times hurray to llamabeast
All, please note that we will use the updated version of ENP that llamabeast will release.
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