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May 18th, 2011, 07:19 PM
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Sergeant
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Re: YARG2 , 24 players EA RAND game [7/24 players left]
Quote:
Originally Posted by WraithLord
Yes. for me it was like that.
A. Finish game long war with Atlantis.
B. Lick my wounds a bit. look around. TC is winning but surely Fomoria would attack it since he can also be in good position to win.
C. The turns go by. Ok, deep breath. Any second now Fomoria would attack TC. For sure Arco + TNN would join in and by then I'd have enough AotF and summons to exercise power on land and join as well.
D. In the meantime I'll put some minor effort to take Ermor. I can't sit idly by. right?- too boring 
E. Fomoria attack Arco. What???- And I was thinking - congrats TC. Fomoria's decision just won you the game 
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Heh I find all this Fomoria hands the game over to TC talk quite funny. I'll do a more in depth as to my choices in a follow up post/wrap of the game, but for now just going to concentrate on the Fomoria gave TC the win talk.
Point C of WL I'll take a stab at first - namely because with a no diplo game there is no guarantee that a team gank would occur, mostly because you don't know what the other players are thinking/doing. If I had gone after TC there was just as good a chance that they would come after me as TC, seeing how TC was the big bad wolf in this game and not I. Also you'd have to count on every player playing to win.
As both WL and Cal pointed out already the player behind TNN didn't do jack, and I found it funny that the turn after I attacked TNN the player went AI.
Also if anyone had an awesome chance to stuff TC from gobbling Ulm it was Rlyeh and not I, but you just sat in your beachhead right next to Mictlan with your big army, threatening me. I could also point out that Arco could have scored some of Ulm's caps as well, but that didn't materialize either.
Furthermore regarding TC they actually won when WingedDog bowed out and Ulm was subbed. The sub that came in played worse than the AI. I watched many a battle between Ulm and TC and got a measure of what each was about. WingedDog's defense was pretty awesome. Watching the subs defense well...I was pretty disgusted by it. Especially the defense of Ulm proper when it didn't even look like the Ulm sub scripted the army.
I knew then that TC had the game unless I could steal caps faster than TC could. And so I made up my plans and embarked on a 4 line/front assault on Arco/TNN with the plan to either get my fifth from Ulm or Arco. But that didn't go as planned on the southern front. Nice job Arco  .
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May 18th, 2011, 08:40 PM
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Re: YARG2 , 24 players EA RAND game [7/24 players left]
Oh. I do know who the sub for Ulm was actually, but after a scathing post like that I am not so sure I should reveal who the player was unless they want themself to be known. But the sub did tell me they didn't really have time for this game, and wanted to pass it on to someone with more time on their hands. My sub search didn't get any bites though, so they decided to play on despite not being able to devote a proper amount of time to the turns.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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May 18th, 2011, 10:25 PM
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Sergeant
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Re: YARG2 , 24 players EA RAND game [7/24 players left]
Quote:
Originally Posted by rdonj
Oh. I do know who the sub for Ulm was actually, but after a scathing post like that I am not so sure I should reveal who the player was unless they want themself to be known. But the sub did tell me they didn't really have time for this game, and wanted to pass it on to someone with more time on their hands. My sub search didn't get any bites though, so they decided to play on despite not being able to devote a proper amount of time to the turns.
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Haha was it scathing? I suppose so, but that's honestly how I felt at the time.
No worries on the reveal. It doesn't matter to me, all I know is that the player wasn't putting in what WingedDog put in, and that's all that's important.
Also I know you did try to find a sub and there were no takers. It is what it is.
Oh and also gratz to Psycho/Dimaz they played a good game. 
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May 18th, 2011, 11:51 PM
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Captain
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Re: YARG2 , 24 players EA RAND game [7/24 players left]
So, this one is finally over. I was TC until turn 60-ish and here is the AAR for that period. Dimaz will give the rest. I was pretty disappointed when I got TC, since I didn't like the nation at the time - all paths, but low levels in everything. But then I discovered how insanely powerful W5Es are and TC is now easily my second favourite nation (right after Kailasa).
Build: Dormant Lady of Fortune W9S5N4, scales are the standard Order 3, Sloth 3, Heat 1, Misfortune 2, Magic 1. First research goal was constr4 to equip my SC pretender after she wakes up, as well as some alt and ench for buffs. Together with nice blessed sacreds this meant an easy early game. After that I went for enchantment, since all important buffs for my sacreds were there - antimagic, elemental wards and arrow fend. Finally, rush to constr8 and pick up golems along the way. I aslo planned conj6 for celestial soldiers before that, but realized that I don't need them.
Expansion didn't go that great. Apparently my part of the map was crowded, since by turn 9 I ran into 5 (yes, five) neighbors and had nowhere more to expand. Also I ran into two neighbors with my two expansion armies on an early winter turn and lost practically all my army due to a bug with W5Es. I'll write more about the bug on the general forum - it is one reproducible cause of incorrect battle replays.
Fortunately, one of the neighbors was Kailasa with no bless and excellent scales, imprisoned oracle pretender (the only possible choice for those scales), recruiting tons of bandars and atavis. Kailasa without bless? Well, he asked for it. Of course, I rushed him. I quickly reduced him to his capital, but that is where the problem occured. Namely, his army size was 3-4 times larger than mine, so there was no way I could breach those castle walls and he refused to come out and play. I tried to lure his army out a few times, but unsuccessfully. He remained bunkered in the capital for the next 50-ish turns. Oh, I should also say that right after my pretender awoke, in the first two turns I got an elemental stuff and a ring of wizardry from random events. Can you imagine what kind of boost that is for TC.
On my south border Hinnom was growing insanely, gobbling up Ctis who overexpanded. At first, I though that Ctis would make a comeback or at least slow Hinnom down, because I profiled him as a better player than Hinnom, but this didn't happen. So, I had to attack a stronger opponent while having Kailasa with an army at least three times as large as my own sitting behind. I thought that others would join in once they see someone is making the first move against Hinnom - namely TNN and Pangaea, both of whom were in no wars and had borders with Hinnom. Boy, was I wrong. Thankfully, Ctis was doing some uber defence of his capital, crushing Hinnom's storming force three of four times, which really helped my cause. First year of the war I was probing him - took some territories, waiting for him to retaliate into traps I set for him. And also for others to join in. Nothing of this happened, so second year I went in with all my forces, save some token force on Kailasa capital. And I must say, I was disappointed with Pangaea especially at this point. Because, Hinnom had three armies, one of them on Ctis capital and the other two pinned by me in his castles, as well as all his SCs. Pangaea had a streak of provinces guarded by nothing other than pd on his border. The war with Hinnom was where W5Es buffed by masters really shined. Hinnom thugs/SCs were helpless against them. Imagine a Melqart or a Hinnom hero fully equipped with a frost/fire brand, vine shield and the rest of the standard equipment losing to a group of 20 sacreds, killing maybe one of them. All resistances, defence of 20, 16MR for those vine shields and astral shields and two short swords with water bless to go past luck and defence. Again, I quickly took the provinces, but the capital was the problem - three SCs fully equipped, one of them prophet and sphinx pretender.
Around that time Pangaea went full out on Ctis leaving his lands undefended and I reached constr8. Flying ship + flying mages = my troops on his capital instantly and without warning. And again Ctis helped me by destroying the force storming his capital. Djinn took the Hinnom capital on his own (those 30 att and 30 def are unbeatable, I love djinn). I was quickly done with Pangaea and proceeded towards Ctis. I felt bad about having to attack Calahan after all the help I got from him and the great game he played even though he knew he couldn't win since like turn 15.
Ulm was playing a superb game to my east, killed a very good opponent (Sauro), who I thought would last much longer. Again, as with Hinnom, I knew I must react in time. So, while I was attacking Pangaea and finishing Hinnom, I prepared the attack force for Ulm. I knew his bane and gargoyle thugs stood no chance against W5Es properly buffed. I also made some SCs of my own - golems and summoned lots of troops to breach castle walls. I tried to attack while his thugs were still busy north with Sauro, but he had more of them than I thought and he was ready for my attack. Still the attack was successful and his capital was under siege and about to be stormed by my more numerous and superior forces. The only problem were iron adepts he had and they were the only thing that saved him at the start of the war.
This is the moment when real life kicked in, I moved to Switzerland and had to find a sub. I hated having to quit the game, especially since I knew I was winning. Fortunately, Dimaz was out of the game early and at least I gave my nation into capable hands. So, he got handed this very hard late game position and did a great job with it. Anyone who subbed knows how hard it is to take over a nation in late game. He was in war with Ulm, nation about roughly the same in power as him, led by an excellent player and also Kailasa and Ctis left to mop up. And with my flawed plan about how to attack Ulm's capital. Namely, I thought that magic duel would target the highest astral mage in the army. So, I thought that sending the pretender along with the army, would make all Ulm's iron adepts try to magic duel the pretender, instead of the masters buffing the W5Es. I was wrong. That battle on Ulm's capital was the weirdest thing I ever saw - another case of bad replay. In the replay, iron adepts aren't very successful, the buffs go off and the whole Ulm's army is slaughtered with maybe 2-3 W5Es dying on TC side. In the battle report, however, Ulm loses 3 units and the whole TC army is dead, except the pretender. Crazy.
This was a really great game for me with many good opponents (Sauro, Ctis, Ulm just to name a few). Unfortunately, most of them killed each other and just as I attacked the best I had to leave the game. Winged Dog, I would love to fight you in another game. Thanks also WL for organizing and for playing a good game with Rlyeh. Would you share how you did your early expansion with aboleths. When I saw the HoF early on, I tried some tests with them, but they seemed to lack the killing power. And, of course, thanks rdonj our admin. When I left the game, I sent you a PM about my guesses for the remaining players. Do you still have it, I am interested how many I got right.
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May 19th, 2011, 12:31 AM
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Re: YARG2 , 24 players EA RAND game [7/24 players left]
Slobby, my beach head was my first land province in the whole game.
Atlantis offed my pretender so I had a lot of catching up to do in order to get to end game level. I was nowhere near being in shape to attack any land nation, let alone TC.
Thanks for the explanation. You played as you saw fit and don't need to "defend" your decisions. I still think you should have gone at TC. For the simple reason that you had the best chance to win after him.
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May 19th, 2011, 12:52 AM
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Re: YARG2 , 24 players EA RAND game [7/24 players left]
I wish I did have it, but no  I had to clear my messages since that pm. Maybe you still have it? I remember responding to it, and may have left the quotes in.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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May 19th, 2011, 03:13 AM
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BANNED USER
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Re: YARG2 , 24 players EA RAND game [7/24 players left]
Quote:
Originally Posted by Slobby
As both WL and Cal pointed out already the player behind TNN didn't do jack, and I found it funny that the turn after I attacked TNN the player went AI.
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 Didn't know about this extra "someone attacked him" part of why he bailed, but it does make TNN's existence even funnier.
As TNN in this game was like a mirage. As I'm sure some players looked at TNN throughout the game and thought "Hhhhmmm, they could be a slightly tricky foe due to their mass raiding, and they could certainly have a say in who wins this game". But then when Slobby decided to be the first to actually touch the mirage, POOF!!! they immediately went up in smoke, as TNN didn't actually exist  Superb stuff
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Nice write-up Psycho
Quote:
Originally Posted by Psycho
On my south border Hinnom was growing insanely, gobbling up Ctis who overexpanded. At first, I though that Ctis would make a comeback or at least slow Hinnom down, because I profiled him as a better player than Hinnom, but this didn't happen.
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Yeah, on reflection I certainly over-expanded. Although oddly I still think that it was more that my expansion rate was normal, and everyone else's was just slowed due to the Indy 9, so this just made mine look over-ambitious  One thing I do need to change with my play in Indy 9 games is to realise just how much they slow others down (as tbh they rarely have much effect my expansion rate). Lessons learnt for next time though
And I had intended a comeback against Hinnom, but 3 crucial factors prevented me.
1 - Couldn't find an answer to those Hinnom Chariots, as tangle vine casters would always target the Hinnom infantry (mainly as they can pack 2 in a square. They have to be made at least size 4 IMO, but that's another story)
2 - Some snipers (TNN, Pangaea, nation North of TNN) took away my income base by grabbing half a dozen provinces off me the turn after Hinnom attacked.
3 - Most crucially of all, the retarded Pangaea player who not only decided he wasn't ever going to attack Hinnom, but also made sure I wasn't able to counter-attack either by sitting on my second fort with his main (only) army for 10-15 turns. As Hinnom could only pin one of my forts down with what he had in the area, and so what he desperately needed more than anything else for a comfortable victory over me was someone else to pin my other fort down. And lo and behold, fortune favoured him by having a lifetime member of the "I love Hinnom" fan club right next to him in the forest sitting in the Sacred Grove.
Quote:
Originally Posted by Psycho
Thankfully, Ctis was doing some uber defence of his capital, crushing Hinnom's storming force three of four times, which really helped my cause.
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I was more than happy to help your cause against Hinnom (and help myself of course by surviving), since you were the only player who showed any brains in attacking them. As by that stage "Complete destruction of Hinnom" was my only aim in the game. And then again "likewise all the above" with Pangaea when they came back for their second helping of Lizard. (why they attacked me again after I beat them off the first time I have no idea. As it was blindingly obvious what would happen if they did. ie. TC would kill us both easily. Oh yeah that's right I do know why, it's because the Pangaea player(s) were useless retards, that's why)
Quote:
Originally Posted by Psycho
I felt bad about having to attack Calahan after all the help I got from him and the great game he played even though he knew he couldn't win since like turn 15.
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And you certainly shouldn't feel bad in any way about attacking me after the Hinnom/Pangaea dust had settled. As there's no place in this game for "lets all join hands and live in peace". Attacking me got you another cap for very little pain, and it would have been a bad mistake IMO for you to have done anything else, especially considering you had decent forces in the area anyway. (and I wouldn't have expected anything else either)
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Quote:
Originally Posted by WingedDog
Today I'm on a construction site...
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...constructing evil plans 
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May 19th, 2011, 05:38 AM
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Re: YARG2 , 24 players EA RAND game [7/24 players left]
"Would you share how you did your early expansion with aboleths. When I saw the HoF early on, I tried some tests with them, but they seemed to lack the killing power."
Sure, though in retrospect I'm not sure I'm all that happy with my build or strat.
I took a rbw research pretender with aim of getting some crucial alt. spells ASAP.
Once I had those the mind lords became semi SCs, they could quite dependably clear indie provinces of any given size.
They started failing against Atlantis fully equipped Basalt Kings. This was where I started a desperate search for the right counter, after many failure I found one. Water Elementals.
This game convinced me that R'lyeh needs an awake SC. No getting cute about it.
Guys, any interest in a YARG3?
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May 19th, 2011, 09:36 AM
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Re: YARG2 , 24 players EA RAND game [7/24 players left]
Thanks for subbing Valerius  I think I got the better end of the deal, no one likes dealing with fish men!
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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May 19th, 2011, 09:45 AM
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General
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Join Date: Sep 2003
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Re: YARG2 , 24 players EA RAND game [7/24 players left]
EA R'lyeh needs massive amount of AotF to be effective on land. I was tied too long in the war with Atlantis to be able to do anything about the land.
I really enjoyed the game and want to thank you all for participating.
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