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July 21st, 2002, 01:40 AM
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Corporal
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Join Date: Oct 2001
Posts: 62
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Re: Suggestions
Quote:
I dunno about that. UM 1 wasn't very impressive.
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Yes this is truh and if I look at the great mods that are out there I dont think there will be many customer for a Mod that you must buy. The next problem is how will thius mod spread to outside of USA? The Import cost and the Transfert cost for SEIV non Gold was more then the cost of the the game it self so I wont ever consider to get the CDs.
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July 20th, 2002, 03:30 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Suggestions
LOL you kidding at the time the two best mods where p&n and the UM1.Also lol i had the idea for putting extras in first now whos the idea theif!Joking lol pretty damn funny how we think along the same lines,yet radically different at that...
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July 20th, 2002, 04:22 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
Posts: 720
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Re: Suggestions
I just don't understand why anyone would pay for a mod, regardless of how extensive it is.
What can you offer;
- New graphics - so what? If I were concerned about graphics there are plenty of other games out there. Besides, there's the Image Mod and all the different original shipsets out there. All for free.
- New components and facilities - again, so what? Anything you can come up with has to be workable with the existing game system. That means whatever you make can be done by someone else, for free.
- Background story (?) - We do that on PBW all the time, for free.
- Web support - How many other mods have web pages? Several that I can think of. Again, for free.
Look, I'm not trying to belittle your work, I'm sure you've worked hard on this. But so have many other modders on thier projects that they just give away for the enjoyment of the community. I thought that was what modding was all about, having fun and sharing ideas, not making money.
I think my biggest problem with a paid mod is this - Regardless of how much work you put into a mod it doesn't compare to the amount of work that went into developing and coding the game itself. To charge for a mod would be making money off of someone elses work, bottom line.
__________________
This is the 21st century, right? Then where the hell is my flying car?
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July 20th, 2002, 04:34 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Suggestions
It is difficult to encourage people to pay for a Mod especially when they don't know anything about it before it's released. Perhaps give an overview of the Mod or at least part of the storyline.
Here is an example of paying for features:
The SIMS is a fun game and Users can create lots of skins and objects for use in the game. However, there are many websites where you must pay a membership fee for 30 days or so in order to download items. Ugh, I hate them.
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July 20th, 2002, 07:24 PM
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BANNED USER
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Join Date: Jul 2000
Posts: 901
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Re: Suggestions
Dont' remind me of the sims, I can rant on them. Don't forget Everquest, they are even worse!
[ June 16, 2003, 02:31: Message edited by: General Talashar ]
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July 20th, 2002, 09:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Suggestions
-The Mod in itself
I don't see how your mod could be better than the mods already out there, or in development, and would therefore warrant paying for it.
-200+ Multiplayer maps
I for one am satisfied with random maps. And, I don't see how you could have 200+ truly unique maps with the SE4 system. They will either end up being repetitive or similar to the random maps.
-47 new race styles
I have at least 150 race styles that I have downloaded. There is no reason to pay for any more.
-Epic background story encompassing the history of the universe in campaigns and hopefully an ebook novel Version of that story.
This is one of the only two features that could possibly warrant charging for, but not with everything else.
-flash movies that would act as cutscenes after each scenario in the campaigns.
Cutscene movies after scenarioes are rather annoying. A lot of people I know just click escape when they come up.
-Desktop themes for the mod
Trivial feature.
-special websites dedicated to each race and contains expanded information on them.
Might be interesting, but could easily be placed on a free web server, thereby eliminating costs for you.
-special encryption prog for in-game Messages
Umm... I'm not sure what you mean by that exactly, but it sounds more like a hassle than a feature.
-music Cd of course!
IF this CD is entirely comprised of your own music, then you could reasonably charge for it. But, like the supposedly "epic background story", this should not be used to force people to pay for the mod.
Just because other people have charged for mods before for other games does not mean that it is right.
I am not saying that your mod will be a bad mod, but just that it couldn't possibly warrant charging money for. Regardless of your personal situation, mods are not objects to charge people for.
[ July 20, 2002, 20:19: Message edited by: Imperator Fyron ]
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July 20th, 2002, 09:31 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Suggestions
I think a price of 3$ would be sufficient to cover shipping and CD costs and more likely to be successful.
Anyways - how the heck are you working on 47 race styles!!! Ugh...that's more than any one person could do in a couple of years!
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