.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 21st, 2002, 02:00 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Suggestions

Guys, Let's try to get this thread back on track. Your opinions have been made pretty clear on both sides. This is running close to turning into a personal argument. If you don't have any comments directly to the point of Hadrians question, he is the one who started the thread afterall, perhaps you should just keep them to yourself.

I will repost Hadrians original question here for those that don't wish to scroll down and reread it.

Geoschmo

Quote:
Originally posted by Hadrian Tyrael S. Aventine:
For many, I know you are all more than fed-up with the Ultimate Mod II being delayed to the point where I rarely comment on it's release date.

What I wanted to know is if you guys had ideas to speed this up. I currently have the Idea to release it in smaller sets like the Star Systems in one, maybe a racial tech tree here, some facilities there and so on, then when I get done, wrap them all up and fire them off into one big CD collection.

Now what won't be given out this route is the Omega Directive Campaigns, Multiplayer Maps - All 200 of them, the special websites, the movies, and possibly the music (gotta make it sound good before).

When it's done, I will put it all together in once kick-*** mod on one CD and on the other CD will be the music.

I'm also considering putting in promotional stuff for my other projects and maybe a few progs I've written.

Any thoughts?
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old July 21st, 2002, 02:07 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Suggestions

Then back to the original question...

I think you should set everything up in smaller files for downloading. Not just a few parts, but all of it.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old July 21st, 2002, 03:07 AM

disabled disabled is offline
BANNED USER
 
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
disabled is on a distinguished road
Default Re: Suggestions

Well, when will the CD music come out?

[ June 16, 2003, 02:35: Message edited by: General Talashar ]
Reply With Quote
  #4  
Old July 21st, 2002, 03:22 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Suggestions

Well, lets see

First I would like to know where the music is coming from, you have to watch out, you could wind up in a whole heap of copyright trouble.

Secondly I would seriously watch what you put in the mod, I know some of your race sets and much of the content of the UM1 could get you in a whole heap of trouble.

Lastly, I have to agree that I do not believe selling a mod is the right thing to do.

You statements about it going to SE.org doesn't help your arguments. Because while SE.org is very professional looking (sorta) it lacks any real content. The vast majority of it's contents are your own projects, essentially, you are asking us to fund your hobby. I would be more quick to fund universal shipyards because of their more community oriented setup.

However, if MM ok's it then I geuss you have the go ahead, and heck, if I have the money lying around I might buy it.

You definately do need to release some parts of the UM to get interest going and prove that it will be worthwile though.
Reply With Quote
  #5  
Old July 21st, 2002, 03:32 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Suggestions

Hadrian:
I don't appreciate the implication that by voicing my opinion (which is shared by a number of people, btw) I have created "insanity".

Another new layout of SE.org... Personally, I think the 1st was just fine.

I was unaware that UM1 hurt some sites. But, why not put it here at Shrapnel? I doubt it will cause more of a problem than all the mods hosted at Shrapnel already.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old July 21st, 2002, 03:51 AM

disabled disabled is offline
BANNED USER
 
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
disabled is on a distinguished road
Default Re: Suggestions

On that, I agree with fyron, SE.org is being redesigned way too much. lol

[ June 16, 2003, 02:37: Message edited by: General Talashar ]
Reply With Quote
  #7  
Old July 21st, 2002, 03:56 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Suggestions

Hadrian:

Why don't you reduce the scale of the Mod a little bit? It'd be more managable for you (I don't know how the heck you were planning to make 47 races including AI files etc...) and give you more time to work on the site and really give it the content it's design deserves?

Hadrian - Stop by the gamesnet #se4 IRC chat!

[ July 21, 2002, 02:58: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.