.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 31st, 2011, 12:38 PM

Pibwl Pibwl is offline
Captain
 
Join Date: Apr 2011
Location: Poland
Posts: 926
Thanks: 92
Thanked 265 Times in 196 Posts
Pibwl is on a distinguished road
Default Re: MiG-23/MiG-27

Quote:
Originally Posted by Marcello View Post
No. Only FC rating matters for aircrafts IIRC.
Then maybe such planes should have increased FC?

Michal
Reply With Quote
  #2  
Old May 31st, 2011, 01:38 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,996
Thanks: 490
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: MiG-23/MiG-27

Quote:
Originally Posted by Pibwl View Post
Quote:
Originally Posted by Marcello View Post
No. Only FC rating matters for aircrafts IIRC.
Then maybe such planes should have increased FC?

Michal
Fixed wing aircraft fire rockets or cannons at 2 set ranges (4 and 8 hexes?) in a strafing run. Adding extra F/C will hardly affect matters, and will add extra points cost, for what is effectively a trivial difference. Especially since most modern planes have sufficient ammo for 1 or 2 strafing runs only.

Andy
Reply With Quote
  #3  
Old May 31st, 2011, 02:51 PM

Pibwl Pibwl is offline
Captain
 
Join Date: Apr 2011
Location: Poland
Posts: 926
Thanks: 92
Thanked 265 Times in 196 Posts
Pibwl is on a distinguished road
Default Re: MiG-23/MiG-27

I just wonder how to make MiG-23BN/27 more efficient ground attack plane, than pure fighter MiG-23MF.

Michal
Reply With Quote
  #4  
Old May 31st, 2011, 03:25 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,996
Thanks: 490
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: MiG-23/MiG-27

Quote:
Originally Posted by Pibwl View Post
I just wonder how to make MiG-23BN/27 more efficient ground attack plane, than pure fighter MiG-23MF.

Michal
It's a game of ground combat.

Planes are a sideline, and just really a variant form of artillery, so both are just strike planes to the code/data. The important things are really what is slung under the wings, and not trivial little things like air cannons.

Since it is a 'Mig that is dropping ordnance' - then perhaps the point would be to remove the fighter versions (or replace with the FGA variants?), if those air superiority variants did not drop air-to-mud stuff all that much (if ever)?. Or - to concentrate on important to the game stuff - perhaps look at the EW ratings differences if any between the air-to-air variant and the dedicated mud-mover. EW is an extremely important survival factor for strike planes, whereas FC and RF is trivia (since cannon and rockets are fired at short ranges where a few points more/less is not going to make much noticeable difference).

Andy
Reply With Quote
  #5  
Old June 1st, 2011, 11:02 AM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: MiG-23/MiG-27

Quote:
I don't want to overthrow all the system of assigning speed to aircraft, but now it seems, that fighter MiG-23MF with speed 25 is better, than specialized attack MiG-23BN and MiG-27 (speed 18)... It's especially visible comparing units 143 and 144 in Russsian oob. In fact MiG-27's speed over the ground was 1350 km/h (1700 on an altitude), and I don't expect MiG-23MF to attack ground targets with higher speed. But that's just a couple of thoughts...
The current system is based on the aircraft maximum speed, not the "real" one. Flawed as that is it, it is relatively easy to find a source giving you the generic maximum "clean speed". Finding one that list the combat speed for the loaded plane at low altitude less so. Consider however that in that case it would probably be high subsonic with only modest, if any (bomb release speed limitations for some types come to mind), differences between a plane and the other: I doubt that a MIG-27 could go supersonic near the ground with UB-32 rocket pods...
As there are now probably more than a thousands of plane revising that would be a mountain of work with little gain.
Reply With Quote
  #6  
Old June 1st, 2011, 02:33 PM

Pibwl Pibwl is offline
Captain
 
Join Date: Apr 2011
Location: Poland
Posts: 926
Thanks: 92
Thanked 265 Times in 196 Posts
Pibwl is on a distinguished road
Default Re: MiG-23/MiG-27

Quote:
Originally Posted by Mobhack View Post
The important things are really what is slung under the wings, and not trivial little things like air cannons.
That's why I'm trying to use their full potential. Although I don't know, if I should propose full load variants (in case of MiG-27, 6-7x 500 kg bombs), or keep some limits (still decent 4x 500 kg, with a drop tank). Planes are a sideline, but I feel they are a 'salt' in the game

Quote:
Originally Posted by Mobhack View Post
Since it is a 'Mig that is dropping ordnance' - then perhaps the point would be to remove the fighter versions (or replace with the FGA variants?), if those air superiority variants did not drop air-to-mud stuff all that much (if ever)?. Or - to concentrate on important to the game stuff - perhaps look at the EW ratings differences if any between the air-to-air variant and the dedicated mud-mover.
Unfortunately, info on EW differences is quite hard to find. Replacing multirole fighter variants with ground attack ones would generally make sense in most cases, but I can understand, that somebody may look for diversity in available equipment. At least in the USSR, frontline fighters would occasionally attack ground targets, but it was a primary mission of MiG-23BN/MiG-27/Su-17.

By the way: rocket armament of MiG-27/Su-17 may be changed from 32x57mm pods to more efficient 20x80mm ones.

Michal
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.