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  #1  
Old June 21st, 2011, 09:38 PM
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Foodstamp Foodstamp is offline
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Default Re: dom3Editor 0.9.1 released

Lars,

I had a chance to try this out. It is really cool and it found a typo in a megamod I had made.

I like it quite a bit and will definitely try to migrate myself over to using it over notepad++ in the future.

I saw a few bugs. Some of the graphics for units didn't show up, and it reported erroneous errors in the mods.

Do you plan to update this for the upcoming patch?

Thanks again for your hard work. This is a really great tool that should help newcomers get into modding faster.
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Old June 21st, 2011, 11:20 PM

Larz Larz is offline
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Default Re: dom3Editor 0.9.1 released

Quote:
Originally Posted by Foodstamp View Post
Lars,

I had a chance to try this out. It is really cool and it found a typo in a megamod I had made.

I like it quite a bit and will definitely try to migrate myself over to using it over notepad++ in the future.

I saw a few bugs. Some of the graphics for units didn't show up, and it reported erroneous errors in the mods.

Do you plan to update this for the upcoming patch?

Thanks again for your hard work. This is a really great tool that should help newcomers get into modding faster.
Thanks for checking it out. There do seem to be some sprites missing from the ones I have in the app. I will try to get the missing ones added. I do plan to update this when the patch comes out along with adding better support for things like addreccom, addrecunit that can have a large number of entries by letting the user dynamically add new entries.

I also want to add a little more help for fields with well defined values, like combo boxes for paths (so you choose Fire instead of having to remember what the path number is).
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