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Old July 9th, 2011, 02:27 PM

Larz Larz is offline
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Default Re: dom3Editor 0.9.1 released

Quote:
Originally Posted by GFSnl View Post
One thing if you check #copystats it positions the line at the end. So if you had checked other things they will be undone by this command at the end.
Is it possible to have a #copystat always as the second line after #newmonster?

regardless of the time you checked copystat?

Really, really, really great program.

Thanks
Good catch, I will get that fixed for the next release. There are some other commands that are order dependent that I will also make work correctly.

Thanks for the feedback.
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Old September 9th, 2011, 02:19 PM
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GFSnl GFSnl is offline
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Default Re: dom3Editor 0.9.1 released

Great, program.

Made Myconos with it and the program allowed for very complex routines with all kinds of shapes to be programmed in an orderly fashion.

That said I did find some bugs.

--- When you type an Apostrophe in the description of a unit it will become an '\'.

--- When you change a numeric number like for example:
#secondshape 2600 into #secondshape 2601 or
change a weapon number.
It sometimes doesn't change anything and seems to freeze.
( it might have something to do with a sorting routine as the program becomes very slow too. Do you use some large JOIN tables or so? )

--- The program gives an error notification for unit numbers over 3000 which are allowed after the 3.27 patch.

That's it. Tnx.
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