.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 21st, 2002, 01:08 AM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: New feature wanted - - - Space Docking

Tugs'd also help bring ships with extensive battle damage back to a rear-area repair base faster ... if the tug could haul the damaged ship(s), even at a speed of only 3 (at maxtech) ... that's better than speed 1, or even speed 0.
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
  #2  
Old July 21st, 2002, 05:49 AM
Nebraskan's Avatar

Nebraskan Nebraskan is offline
Corporal
 
Join Date: Jan 2002
Location: Lincoln, Nebraska USA
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Nebraskan is on a distinguished road
Default Re: New feature wanted - - - Space Docking

Baron, My thinking was this: say you had 6 Escorts or Frigates in a Fleet and it is being opposed by a Cruiser. If they try to go one on one they will get creamed against the Cruiser. However if they can join together by docking they would stand an excellent chance of defeating the Cruiser. Yes my primary reason was to boost the shipbuilding capacity of spaceyard ships. I think if you look at the concept longer you may find other strategies that could be adopted. How about docking a Starbase with a Carrier and a Transport. Such a unit could have many fighters to use protecting anything. I realize this unit is limited by being stationary but the potential for adjusting it size and therfore it power is enormous.

What do you think?
__________________
Nebraskan
Reply With Quote
  #3  
Old July 21st, 2002, 09:51 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: New feature wanted - - - Space Docking

Still i dont see much use in that.
For the six frigates, actually if they arent "stone age" against high-tech cruiser but human designed ships with moderate tech they will most likely defeat the cruiser.

By docking ships together and making them single unit you would face the 'bug' with multi-targetting, and then your 6 linked baseships could only do as much as destroy one ship per turn, as would each baseship do resulting in 6 destroyed ships, not one.

I see not a single benefit coming from the idea of docking.

Tugs are a whole different idea, i've had the same thoughts leaving my kick-*** battle cruiser to limp to nearest repair bay loosing ships one by one when the repair is so close.... moveable bases too. I'd absolutely love to see THAT implemented.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #4  
Old July 22nd, 2002, 07:05 PM

Trajan Trajan is offline
Corporal
 
Join Date: Mar 2002
Location: Washington DC
Posts: 185
Thanks: 0
Thanked 0 Times in 0 Posts
Trajan is on a distinguished road
Default Re: New feature wanted - - - Space Docking

Gentlemen,

I would love to see the implementation of Tugs. This would allow for moving of the many Warp-Point defenses, making it possible to advance (or heaven forbid retreat) with your line of battle.

Rescuing severely damaged ships would be a major bonus as well.

Cheers!
Trajan
__________________
'To slander, Trajan paid little heed, and he was no slave of anger.'
-Dio Cassius, Book LXVIII
Reply With Quote
  #5  
Old July 22nd, 2002, 08:00 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: New feature wanted - - - Space Docking

We've been asking for the tractor beam to work on the strategic map as well as the tactical map for a long time. If a ship with a tractor beam could just 'combine' it's mass with that of a smaller ship and move somewhat slower it'd be good enough. It's one of a zillion requests so we don't know when MM can get to it.

I still don't see much real benefit from being able to dock ships together. You give up mobility and the 'spread' of targets, not to mention the defense bonus of being a small ship, for immobility and clustering everything in one place at an increased percentage to hit. Yech...
Reply With Quote
  #6  
Old July 22nd, 2002, 09:39 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: New feature wanted - - - Space Docking

I also like the idea of tugs (in fact, I think I mentioned it on the "SE5 wish list" thread). Anyway, the other use for tugs is adding "pallets" to the tug (I got this idea from SFB, of course). The basic idea is that the tug can tow various "pallets", each with it's own characteristics. One type of pallet is basically part of a spacestation/battlestation/starbase, another could be a "carrier" (i.e., fighter bay) pallet, another a "combat" pallet, etc. That way, you could build & store pallets, and then bring a tug in to pick up the pallet and go off to the front lines as an auxiliary carrier, attack vessel, etc. (or, as others have pointed out, put a starbase together on the front lines). I'd recommend multiple levels of tugs, just like the multiple levels of transports.
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #7  
Old July 22nd, 2002, 10:08 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: New feature wanted - - - Space Docking

Yes, maybe MM could add a new type of unit, 'cargo pallet', that can be stored on a planet or attached to a transport/tug. This could even add to the variety of the game by allowing special cargo 'container' types without requiring refit of ships to carry the different cargos. A special 'population transport container' could be required to move population, for example. It's a bit silly to have population loaded into big cargo bays like furniture...

[ July 22, 2002, 21:09: Message edited by: Baron Munchausen ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.