.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old July 19th, 2011, 08:06 PM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: Another one bites the dust

Quote:
Originally Posted by Samhain View Post
Buff your troops with Legions of Steel, Mass Regen, Arrow Fend etc. to keep them alive but set most of them to guard your mages.
My two major problems with using area effect evocs are range and collateral damage. My mages will often fatigue themselves casting useless spells while the enemy is out of range, and then blast my troops to bits once the enemy is in range.

Is setting troops to Guard Commander an effective way to deal with these? My fear is that the enemy archers will target the squad and then plink my mages to death (normally I keep the mages back a bit so arrows hitting the squad don't hit them)

Maybe a little buffing will help the mages survive the plinking, hmmm.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.