.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 30th, 2011, 12:27 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Thunderstrike - what am I missing?

The first thing you must be aware is that playing agains the AI is a very different game than playing agains human players and tactics that are good against humans may be useless against the AI and vice-versa.

In the Thunderstrike case it is a good tactic against human players because humans rarely recruit chaff units (low hp, low protection, low price units) as they are completely useless mid-late game, so humans tend to have smaller/higher quality armies than the AI, that recruits lots of chaff. Against the AI the small number of units that Thunderstrike kills is pratically irrelevant, while against humans those same losses could cause a rout and win for you the battle.

For fighting AI hordes you must look at spells/tactics that do a small amount of damage to a large number of units, as the typical AI army will have a large number of low hp units.

In early game you should look at spells like Shockwave, however you must find a way to protect better your mages that will be closer to the enemy units... there are several ways in how to do that, either with buffs or itens... i like to use vine shields for close-in protection as they also help significantly against arrows, even giving 2 vine shields to more costly units...

Mid-game you should look at spells like Blade Wind and late-game your spells should decimate AI hordes easily as the AI simply cannot compete with humans late game in the use of the combat spells available...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #2  
Old July 30th, 2011, 07:04 PM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: Thunderstrike - what am I missing?

Quote:
Originally Posted by Makinus View Post
For fighting AI hordes you must look at spells/tactics that do a small amount of damage to a large number of units, as the typical AI army will have a large number of low hp units.
OK, so I am using the wrong tool for the job, that's what I thought. Falling frost looks promising; I'm going to give MA Atlantis a spin and see if I can make that work. What I really liked about Thunderstrike was the range -- I could park my mages way back out of arrow range. For Falling Frost I'm going to have to park the mages right up front, ouch.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.