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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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Old August 5th, 2011, 04:07 PM

Olm Olm is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

BTW: If I have a unit with multiple attacks, does it have to check multiple times against petrification.

And your tests, do you do them in a special tool, or do you set up battles in an editor? Or is it just SP games you use for testing?
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Old August 5th, 2011, 05:06 PM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Originally Posted by Olm View Post
I might be a noob (in MP), but I do not have to be educated by my enemy
That just feels like not being taken seriously.
No offense intended; just being conversational. Anyway, it doesn't sound like I'm telling you much you don't already know. And even aside from that, I'm not telling you anything about about my strategy or my plans. As far as the gorgon goes, you still need to catch her in order to use any of this. And the gorgon is just one unit - I've got some other plans in mind that of course I haven't volunteered any info on.

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Originally Posted by Olm View Post
BTW: If I have a unit with multiple attacks, does it have to check multiple times against petrification.
Pretty sure each attack generates a check.

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Originally Posted by Olm View Post
And your tests, do you do them in a special tool, or do you set up battles in an editor? Or is it just SP games you use for testing?
I'll just set up a game on small map with two or more nations (no AI nations as that would be annoying). Then I'll recruit or summon the units needed for each side and script the battle as normal. If I want to run the test several times (perhaps with small changes each time) I'll backup the game before the battle occurs so I don't have to set everything up again. Here's a link to the debug mod, though I haven't actually used it. Looks like it might be a few versions old so spells added since then would still need to be set to 0.

Last edited by Valerius; August 5th, 2011 at 05:32 PM..
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Old August 5th, 2011, 10:07 PM
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Samhain Samhain is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

I'm packing for my vacation now. So, I suppose it is also time to request that the hosting interval be changed to 48 hours at least until I get back on the 13th.

As my turns don't take very long right now, it is mostly just a matter of internet access which may be as easy as using my 3G bridge or as cumbersome as heading into town to use the Wifi connection at the library. In any case, 48 hours should be doable.

If for some reason I stale once. Don't worry yet. Help should be on the way. I have a friend lined up ready to step in for me if for some reason I can't connect to the internet at all. If I stale twice, that likely means I can't get in contact with him either and will likely not get a turn in before the 14th.
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