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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 25th, 2011, 05:32 PM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod 1.83 released!

If you want to deal with those Ettins...if they're not shock immune then something like Orb Lightning will still do terrible things to them. Also a few mages spamming Fireball will fell them relatively quickly from the fatigue alone. Some blockers and then a handful of guys with Heroic Blades would do nicely as well.

Notice that all these options take far fewer gems than the actual Ettins.
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Old August 25th, 2011, 06:59 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.83 released!

Yeah, no fire or lightning resistance and sub-20mr leaves plenty of opportunities for kiling those ettins you're facing. They may look scary, but there's immediately a bunch of counters available. Ettins really feel like midgame SCs, where they can be very scary and a given opponent may not have a sufficient amount of research to attack all of its vulnerabilities, and its sheerk killing power can be used to greatest effect. So I don't think it's too bad where ettins are right now really, as it seems to be pretty much appropriate.
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