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  #1  
Old January 13th, 2012, 10:55 AM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by ioticus View Post
Quote:
Originally Posted by Gandalf Parker View Post
Ask and you shall receive.
A few screenshots are available on the progress page now

And Welcome Back Edi
Looks great. I notice the spells are all level one or two. Is level 2 the highest they go?
Level 3 is the highest, but they are hard to get. A fully upgraded mage (or a level 2 one generated with a pre-equipped magic booster item) has level 3 spells and some summons like demon lords or elemental kings and queens have level 3 spells.

Of course, the usefulness of a level 3 vs a level 2 spell is situational. Some level 3 spells are always more useful and some level 3 spells you never want to use at all or there can be level 2 stuff that is generally more useful.
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Old January 13th, 2012, 12:34 PM
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Default Re: Conquest of Elysium 3 dev log

Maybe this isn't decided yet, but is it possible to play a LAN game with only one serial key? I'm just wondering if I'll have to buy a second copy to play with my GF on our two computers instead of a hotseat.

That video makes the game look pretty slick! Thanks to whoever made it.
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  #3  
Old January 12th, 2012, 08:36 PM
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Default Re: Conquest of Elysium 3 dev log

http://www.indiedb.com/games/conques...ysium-3/videos wow, a video!
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Old January 13th, 2012, 01:46 PM
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Default Re: Conquest of Elysium 3 dev log

Protection schemes tend to come late. I think partly because whoever the distributor will be might have a say in it. Until late development those things stay simple to simplify testing
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  #5  
Old January 13th, 2012, 01:55 PM
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Default Re: Conquest of Elysium 3 dev log

@Edi, when you write that there are some level 3 spells that you don't want to use, do your means it in the context our your spécific faction/army/situation (the spell could be useful in some other situation, like a spell doing fire damage to both armies being really useful only if you're playing with an army protected from fire or ready to sacrifice your army and the caster against a larger army) ?

It would be a shame to have are such high level spells being really useless in game.

Hum, just noticed on the indiedb page that the game is listed with a release date in February !
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Old January 13th, 2012, 02:28 PM

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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Jack_Trowell View Post
@Edi, when you write that there are some level 3 spells that you don't want to use, do your means it in the context our your spécific faction/army/situation (the spell could be useful in some other situation, like a spell doing fire damage to both armies being really useful only if you're playing with an army protected from fire or ready to sacrifice your army and the caster against a larger army) ?

It would be a shame to have are such high level spells being really useless in game.

Hum, just noticed on the indiedb page that the game is listed with a release date in February !
I was just going to ask the same question. Excellent catch on the release date. I can't wait!

Last edited by ioticus; January 13th, 2012 at 02:29 PM.. Reason: typo
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Old January 13th, 2012, 02:04 PM
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Default Re: Conquest of Elysium 3 dev log

Some of the spells have an area effect of the entire battlefield. They are good spells, but must be used carefully.
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Old January 13th, 2012, 02:29 PM
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Default Re: Conquest of Elysium 3 dev log

Question regarding AI difficulty levels.

Will higher levels of AI Difficulty actually reflect smarter decisions made by the AI? Or does the AI cheat or get pre programed advantages at higher levels, like more income, etc.
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Old January 13th, 2012, 02:38 PM

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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by samoht View Post
Question regarding AI difficulty levels.

Will higher levels of AI Difficulty actually reflect smarter decisions made by the AI? Or does the AI cheat or get pre programed advantages at higher levels, like more income, etc.
I asked this earlier and Edi said the AI doesn't get smarter it gets resource bonuses.
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Old January 13th, 2012, 02:49 PM
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Default Re: Conquest of Elysium 3 dev log

However, the AI is much better than Dom3. Instead of one generic AI for all nations, these are separate and play specific to that nation. A marked improvement.

Ive been in debates in the AI forums of dev sites about smart vs cheats. Levels of smart AI are hard to envision. That would be taking the best you have, and chopping it up to make it dumber. Its going to be awhile before the upper level of that would be a better-than-human player so that the range extends below AND above the average human player. The best that has been achieved in games has been randomly chosen different AIs (aggressive, defensive, medium) which Dom3 had. Its possible with one AI (such as games with only one opponent to write the AI for). To mix different AI styles (defensive, research, turtle, expansion, aggressive, horde) within the AIs logic for each nation, would probably move a games release at least a year further IMHO
But it would be nice
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