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January 26th, 2012, 05:40 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Conquest of Elysium 3 dev log
I sure hope you are right. Honestly, nothing can replace a modding community. We could create new units, artwork, leaders, spells, everything. If there is going to be no mod support, i will be greatly demoralized. In fact, i think i might only order the game once modding is in and the first "basic" mods are out. thanks for your efforts so far.
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January 26th, 2012, 07:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Conquest of Elysium 3 dev log
I think that the scenario Map commands will help fill the void at least for awhile. It seems to be that they are extensive enough that even Johan doesnt have a full idea of what is going to be possible. Im looking forward to what this community does with it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 27th, 2012, 04:25 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conquest of Elysium 3 dev log
st.patrik has started a CoE3 AAR.
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January 27th, 2012, 04:37 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
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Re: Conquest of Elysium 3 dev log
What happens with resources in a team match? Is it a case of first there gets the resource to eternity or can I "steal" my allies resources?
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January 27th, 2012, 04:45 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Conquest of Elysium 3 dev log
An ally can not fight an ally so if any unit is there then you cannot take it. However if your ally does not leave at least one unit there then you can take ownership by just walking into it.
Sometimes an AI ally will take a resource from you. But I figure it happens about as often as it would with human players  It is best to select an ally who does not need the same type of resource as you.
Also, I can actually manipulate an AI ally almost as if it was a human player by deciding which resources to pull my guards off of. Especially allowing him to take a site such as a Castle where he can recruit if that castle is in an area I wish he would concentrate on. (all of this is much easier with a human player of course)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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The Following User Says Thank You to Gandalf Parker For This Useful Post:
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January 27th, 2012, 09:49 PM
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Corporal
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Join Date: Dec 2008
Location: Virginia, United States
Posts: 151
Thanks: 32
Thanked 62 Times in 21 Posts
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Re: Conquest of Elysium 3 dev log
Does the recruitment screen look like COE2 (click on text) or Dom3 (click on unit picture)? I had some trouble in Dom3 differentiating between very similar types of units based on their appearance at the recruitment screen.
Thanks for the answers thus far (throughout the thread).
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January 30th, 2012, 11:37 AM
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Private
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Join Date: Nov 2006
Posts: 48
Thanks: 5
Thanked 5 Times in 3 Posts
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by vladikus
Does the recruitment screen look like COE2 (click on text) or Dom3 (click on unit picture)? I had some trouble in Dom3 differentiating between very similar types of units based on their appearance at the recruitment screen.
Thanks for the answers thus far (throughout the thread).
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2.94 made this question solved.
Pictures and information on recruitables.
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January 27th, 2012, 11:06 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Conquest of Elysium 3 dev log
Its Click on Text.
However the drawback of that is that you cannot right-click for stats before recruiting. You have to remember what each one is. For some of them the names are kindof confusing. I have a notepad file on them for my own reminding
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January 27th, 2012, 11:32 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
Its Click on Text.
However the drawback of that is that you cannot right-click for stats before recruiting. You have to remember what each one is. For some of them the names are kindof confusing. I have a notepad file on them for my own reminding
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Is it a programming issue or design issue that you can't right click to see stats before recruiting? Because I would really like to be able to do that.
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January 28th, 2012, 06:39 AM
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Second Lieutenant
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Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by ioticus
Quote:
Originally Posted by Gandalf Parker
Its Click on Text.
However the drawback of that is that you cannot right-click for stats before recruiting. You have to remember what each one is. For some of them the names are kindof confusing. I have a notepad file on them for my own reminding
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Is it a programming issue or design issue that you can't right click to see stats before recruiting? Because I would really like to be able to do that.
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It most definitely is a design issue. I'm extremely surprised if it isn't.
If the game knows what type of unit will be recruited and can display a name, it should definitely be able to get the data on other stats too.
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