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  #1  
Old January 26th, 2012, 05:40 PM
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Default Re: Conquest of Elysium 3 dev log

I sure hope you are right. Honestly, nothing can replace a modding community. We could create new units, artwork, leaders, spells, everything. If there is going to be no mod support, i will be greatly demoralized. In fact, i think i might only order the game once modding is in and the first "basic" mods are out. thanks for your efforts so far.
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Old January 26th, 2012, 07:00 PM
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Default Re: Conquest of Elysium 3 dev log

I think that the scenario Map commands will help fill the void at least for awhile. It seems to be that they are extensive enough that even Johan doesnt have a full idea of what is going to be possible. Im looking forward to what this community does with it.
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Old January 27th, 2012, 04:25 PM
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Default Re: Conquest of Elysium 3 dev log

st.patrik has started a CoE3 AAR.
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Old January 27th, 2012, 04:37 PM

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Default Re: Conquest of Elysium 3 dev log

What happens with resources in a team match? Is it a case of first there gets the resource to eternity or can I "steal" my allies resources?
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Old January 27th, 2012, 04:45 PM
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Default Re: Conquest of Elysium 3 dev log

An ally can not fight an ally so if any unit is there then you cannot take it. However if your ally does not leave at least one unit there then you can take ownership by just walking into it.

Sometimes an AI ally will take a resource from you. But I figure it happens about as often as it would with human players It is best to select an ally who does not need the same type of resource as you.

Also, I can actually manipulate an AI ally almost as if it was a human player by deciding which resources to pull my guards off of. Especially allowing him to take a site such as a Castle where he can recruit if that castle is in an area I wish he would concentrate on. (all of this is much easier with a human player of course)
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Old January 27th, 2012, 09:49 PM
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Default Re: Conquest of Elysium 3 dev log

Does the recruitment screen look like COE2 (click on text) or Dom3 (click on unit picture)? I had some trouble in Dom3 differentiating between very similar types of units based on their appearance at the recruitment screen.

Thanks for the answers thus far (throughout the thread).
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Old January 30th, 2012, 11:37 AM

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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by vladikus View Post
Does the recruitment screen look like COE2 (click on text) or Dom3 (click on unit picture)? I had some trouble in Dom3 differentiating between very similar types of units based on their appearance at the recruitment screen.

Thanks for the answers thus far (throughout the thread).
2.94 made this question solved.
Pictures and information on recruitables.
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Old January 27th, 2012, 11:06 PM
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Default Re: Conquest of Elysium 3 dev log

Its Click on Text.
However the drawback of that is that you cannot right-click for stats before recruiting. You have to remember what each one is. For some of them the names are kindof confusing. I have a notepad file on them for my own reminding
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Old January 27th, 2012, 11:32 PM

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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Gandalf Parker View Post
Its Click on Text.
However the drawback of that is that you cannot right-click for stats before recruiting. You have to remember what each one is. For some of them the names are kindof confusing. I have a notepad file on them for my own reminding
Is it a programming issue or design issue that you can't right click to see stats before recruiting? Because I would really like to be able to do that.
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Old January 28th, 2012, 06:39 AM

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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by ioticus View Post
Quote:
Originally Posted by Gandalf Parker View Post
Its Click on Text.
However the drawback of that is that you cannot right-click for stats before recruiting. You have to remember what each one is. For some of them the names are kindof confusing. I have a notepad file on them for my own reminding
Is it a programming issue or design issue that you can't right click to see stats before recruiting? Because I would really like to be able to do that.
It most definitely is a design issue. I'm extremely surprised if it isn't.

If the game knows what type of unit will be recruited and can display a name, it should definitely be able to get the data on other stats too.
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