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February 5th, 2012, 05:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
Im not sure. My health gives me only bursts of time that I can do things. I will see how I feel tomorrow.
I did convert it to JPGs instead of PNGs at a request so the images would load faster
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February 6th, 2012, 05:29 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Conquest of Elysium 3 dev log
That is a decision to be made by Illwinter and if we are to have a dedicated CoE3 forum here, it must be discussed with Shrapnel. Otherwise we're in for a migration.
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February 6th, 2012, 08:32 AM
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Corporal
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Join Date: Jan 2004
Posts: 197
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Re: Conquest of Elysium 3 dev log
This is looking very very promising to me. Boy do I hope the AI is competant and the tactical battles aren't too inferior to Dom3's.
May I ask: During setup, can one choose more than one instance of one nation in a game? That is, could I have 3 teams, and one team be made up of an alliance of TWO witches (or Bakemons or whatever)? Or have two witches play against each other?
(While I understand that this wouln't make too much sense in Dom3 for a couple of reasons, I'd really hope for that here.)
thank you.
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February 6th, 2012, 09:13 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Conquest of Elysium 3 dev log
If you want, you can set all the players to the same class. However, with some classes this may cause problems or limit options:
- High Priestess: Baal is unique, therefore can be summoned only by one player
- Demonologist: Demon lords are unique, therefore only limited number available
- Troll King: Not sure of Troll Mum is unique, if she is, then only one Troll King per map is advisable. This has been raised with the devs.
The other classes have no such problems.
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February 6th, 2012, 09:16 AM
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Corporal
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Join Date: May 2009
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Re: Conquest of Elysium 3 dev log
Quote:
- High Priestess: Baal is unique, therefore can be summoned only by one player
- Demonologist: Demon lords are unique, therefore only limited number available
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Wow, for some reason I find this not a problem, but an interesting feature. I think it can create some fun races against time. But it's just me.
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February 6th, 2012, 11:23 AM
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Corporal
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Join Date: Jan 2004
Posts: 197
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Strabo
Quote:
- High Priestess: Baal is unique, therefore can be summoned only by one player
- Demonologist: Demon lords are unique, therefore only limited number available
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Wow, for some reason I find this not a problem, but an interesting feature. I think it can create some fun races against time. But it's just me.
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I wholeheartedly agree. Perfect, in my eyes.
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February 6th, 2012, 09:49 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
Yes the game is perfectly willing to throw multiples of a nation into the game. That causes some fun AAR style moments. When your cocky dwarf army is going strong then runs into another dwarf army wearing a different color. It seems as though my worst situations have been from meeting a matching nation. Or when you have been fighting hard against a Troll King and the game announces that Gundar the Troll King is out of the game. But when you look, your opponents armies are still there because it was a different Troll King.
It might create some interesting games later. A more standard DnD style wargame by everyone playing Barons? Or a challenge game where all of the Warlock players tries to prove who is the BEST Warlock player.
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February 6th, 2012, 10:27 AM
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Corporal
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Join Date: Nov 2007
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Re: Conquest of Elysium 3 dev log
How are the classes and the races connected? Both Baron and Necromancers sound like human leaders just with opposite alignments (Good & Evil).
Can units get better besides giving them equipment. Most games use experience for that, though Dom3 doesn't have experience. Another, much cooler way would be something like Thing of Unreason eating units or a specific resource and getting more powerful from it.
That would make units more unpredictable if they can vary a bit in power.
(Anyone remember the crabs in Magic Carpet that could turn to Monster Crabs and multiply if they eat enough mana?!)
How dynamic is the environment? I heard something about death mushrooms growing on ancient battle fields. Is this static (=never changes) or can the field grow and spawn bigger more dangerous mushrooms like a mushroom mother if you don't clean it up in time. Would make things more interesting if you really have to care about the developments in your environment.
However, I'm aware that a 'living environment simulation' is not an easy thing to do.
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February 6th, 2012, 04:52 PM
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Corporal
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Join Date: Dec 2008
Location: Virginia, United States
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
Or when you have been fighting hard against a Troll King and the game announces that Gundar the Troll King is out of the game. But when you look, your opponents armies are still there because it was a different Troll King.
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I had a question that was an offshoot of Gandalf's comment: if you take over an opposing class's last remaining citadel but still have other enemies to fight, then do the remaining troops of the recently defeated class become independents or disappear off the map?
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February 6th, 2012, 11:19 AM
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Second Lieutenant
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Join Date: Oct 2006
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Re: Conquest of Elysium 3 dev log
From what is known, the Baron is a fighter-type leader, with no spells but a stronger potential early in the game.
Some units, especially the leaders, can cast special rituels transforming them to a new unit type. It is know for exemple that with enough hands of glory a necromancer could become a vampire or a lich.
The vampire can feed on villages to reduce the insanity gained by casting necromantic rituals (or is it onlye "raise dead" that give insanity ?), while the lich is supposed to be immune to the insanity effect/status (but I think that you need a temple or some other terrain to cast this ritual).
The necromancer apprentice could also use similar rituals to become a full necromancer (and later a lich or vampire), but the cost in ressources would probably be huge.
From what I understand some non casters leaders might have ability to those rituals, the Troll king is supposed to be able to call its Mum who is a caster while himself isn't.
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