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February 7th, 2012, 11:14 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
I started a new thread about some game variation ideas that the game supports so far.
Just based on the nations and possible alliances.
http://forum.shrapnelgames.com/showthread.php?t=48335
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 7th, 2012, 03:29 PM
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Shrapnel Fanatic
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Re: Conquest of Elysium 3 dev log
For front liners there is only the equipment. But every nation has backliner leaders available also.
For backliners (mostly mages) many of them can summon familiars which stay in the back to absorb some damage and assassin attacks.
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February 9th, 2012, 03:35 AM
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Second Lieutenant
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Re: Conquest of Elysium 3 dev log
New question:
If I loose, can I keep the game running to see which AI won?
Or better yet, can I go AI and see if I win?
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February 9th, 2012, 05:31 AM
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National Security Advisor
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Re: Conquest of Elysium 3 dev log
No, and no.
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February 9th, 2012, 05:50 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Conquest of Elysium 3 dev log
Oh, an observer mod could be great. Even for watching AIs with different settings duke it out.
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February 9th, 2012, 10:33 AM
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Shrapnel Fanatic
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Re: Conquest of Elysium 3 dev log
If ALL of the players are AI then the game shuts down.
Sorry about that. Thats my fault. It was a server request to keep a server from running a dead game continually. It was a hassle with Dom3 and would be even more with CoE3 since there are no turn files I could even check the last turn-in date on
However, if you have "Common Cause" turned on, and you have an AI ally, then you can continue in the game watching your ally play. But that is because you actually have a chance of coming back.
If you want to watch your own nation play out as an AI (only possible in server games altho you can host your own server game just for yourself) then you would have to have another human player in the game. I have started games where I played 2 or more nations, then set some of them AI just to see how they would continue. It can actually be fairly instructive early on to watch the AI play.
The game could support tourists. The game makes it much easier to switch out who it is playing a nation. If I drop then the next connector sees my nation as "open" for play. They can step into the game taking over where I left off. So an old game that people arent interested in anymore could stay running to allow people to step in and do a few turns
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February 9th, 2012, 11:16 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Conquest of Elysium 3 dev log
Understood.
However, if it were a flag like --enable_observer_mode that defaults to false (as in no dead games) then we could enjoy a life game sim like experience w/ CoE3. That sounds like a lot of fun to me - like start human, grow a nice kingdom and then switch AI and check how it's doing every so often 
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February 9th, 2012, 07:37 PM
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Corporal
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by WraithLord
However, if it were a flag like --enable_observer_mode that defaults to false (as in no dead games) then we could enjoy a life game sim like experience w/ CoE3.
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I'd really like this feature too! I'm planning to run some AI tournaments like the ones I've seen in the dev log.
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February 9th, 2012, 11:47 AM
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Colonel
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Re: Conquest of Elysium 3 dev log
Edi and Gandalf, credit where credit is due, I really like the AARs. Good job on those. Made me more interested in the game than most of this thread  .
Ps, this page http://www.illwinter.com/coe/index.html says shrapnel has a free download of COE2. I could not find it myself. So if that isn't true anymore. You might want to advise illwinter to remove it.
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February 9th, 2012, 12:06 PM
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Sergeant
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Join Date: Mar 2008
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Soyweiser
Edi and Gandalf, credit where credit is due, I really like the AARs. Good job on those. Made me more interested in the game than most of this thread  .
Ps, this page http://www.illwinter.com/coe/index.html says shrapnel has a free download of COE2. I could not find it myself. So if that isn't true anymore. You might want to advise illwinter to remove it.
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http://www.shrapnelgames.com/Our_Games/Free_Games.html
I play it on my lunch breaks sometimes.
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