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July 22nd, 2002, 05:26 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Planetary Populations
1 - no
2 - yes
3 - yes
A planet is domed if any none breathers are on it. The best thing to do is replace the race on that planet with your race and move the existing race to a planet that they can breathe, preferably replacing your race to make it a non domed planet.
[ July 22, 2002, 16:28: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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July 23rd, 2002, 09:56 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Planetary Populations
A planet is domed if any none breathers are on it.
Should be "non-breathers". None breathers can have undomed colonies on the right type of planet. 
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July 23rd, 2002, 04:52 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Planetary Populations
Thanks, gents. Now if you want to suggest some creative ways for me to...ahhh...expatriate the captive population, I would appreciate it!  Actually, since I cannot colonize planets with no atmosphere, I'll probably just dump them on a world where I already have a dome. I have to go there anyway to pick up colonists.
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July 23rd, 2002, 05:58 PM
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General
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Join Date: Aug 2000
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Re: Planetary Populations
'Expatriate'? A race which breathes another atmosphere is actually fairly valuable. You could just load them into a transport and use 'Jettison Cargo' to get them out of the way if you really don't want to deal with them. But that might be a mistake. How is the current balance of power with your enemies, especially this race? Will it be easy to capture more of them? If you are not likely to have immediate opportunities to capture more of them I'd take the trouble to move the transport to a world with their native atmosphere. The extra facility and cargo spaces are very valuable, and available immediately rather than after a 2 year delay.
[ July 23, 2002, 17:00: Message edited by: Baron Munchausen ]
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July 23rd, 2002, 06:52 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Planetary Populations
Quote:
Originally posted by Baron Munchausen:
'Expatriate'? A race which breathes another atmosphere is actually fairly valuable. You could just load them into a transport and use 'Jettison Cargo' to get them out of the way if you really don't want to deal with them. But that might be a mistake. How is the current balance of power with your enemies, especially this race? Will it be easy to capture more of them? If you are not likely to have immediate opportunities to capture more of them I'd take the trouble to move the transport to a world with their native atmosphere. The extra facility and cargo spaces are very valuable, and available immediately rather than after a 2 year delay.
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Well, they actually "breath" no atmosphere, and I don't think I can colonize worlds without atmosphere. I'll have to look into that, though. Maybe I can colonize my home planet's moon and put them there, so I can watch them VERY closely...dang ol' Rage. 
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July 23rd, 2002, 08:07 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Planetary Populations
You can colonize a planet with any atmosphere (or none at all). The only restriction is on the planet type (ie: Rock, Gas, Ice). If you have Rock Colony Tech, you can colonize any Rock planet, with an atmosphere or not.
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July 24th, 2002, 02:54 AM
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Private
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Join Date: Jul 2002
Location: USA
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Re: Planetary Populations
This may be a dumb-*** question so forgive me (newbie here). When I colonize a planet outside of my galaxy I can't build anything on the planet after I colonize it. I know I need a spaceport in every new galaxy I colonize but I can't even build that and my population is 0. Help Please!!!!
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