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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old September 6th, 2011, 08:07 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: MA -Myconos- Last of the Fungi

I've just started playing around with the mod. I really like it so far. Its got a fantastic amount of flavour (I can't help but feel sorry for the poor Voland and Duke). But the best bit is that I can have a cow as a hero :-)
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Old September 9th, 2011, 01:53 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: MA -Myconos- Last of the Fungi

So I've kicked off an MP game to test this mod:

Malicious Mushrooms

I'll be interested to see how it stacks up.
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Old September 14th, 2011, 09:00 AM
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GFSnl GFSnl is offline
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Default Re: MA -Myconos- Last of the Fungi

Myconos Version 3.0

Yeah, I know, another update. Phew... not again.

There was just to much potential for various semi-cheats with the free spawn to be a serious MP nation. Besides with the unrest dominion the only viable strategy was to go for free spawn and blood hunt for more free spawn (Blood Fungus).
I hope the nation can be played with more than one strategy now, although I think some prices still needs some tweaks. Enjoy!

--- Removed unrest incurring dominion
--- Free spawn reduced by 40%
--- Former Palace guard, now City Guard, recruit anywhere. Hurray .
--- Changes magic on Elder Counsel Mage from 2AWEN to 2 times 1AWEN
--- Tweaked some prices
--- PD above 20 only 8 Granite warriors for 10 points
--- Set castles types
--- Laboratories and Temples normal prices
--- Summon Blood Fungus 80 -> 60 slaves
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