.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old September 6th, 2011, 05:00 PM

JonBrave JonBrave is offline
Second Lieutenant
 
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
JonBrave is on a distinguished road
Default Re: How hould it change the game if ... ?

When I posted this question, I sort of felt I got shouted at for mechanics/stupidity, but perhaps that's just my paranoia

I play SP only (I would suck at MP, and have no commitment time), latest game up to one notch below Impossible AI (will try that next time). I was reflecting that in my games, I don't think I've reached "End Game", I've won before then. In my games, I build a couple of forts in the "Early" Game. But in the "Mid" Game I just capture AI forts, and never bother having to build a fort again. I guess I was wondering about self-imposing a rule that I had to destroy any forts I captured, to make it more interesting to have to build forts again, or see how the dynamics would change if having to rebuild forts at fronts or rely on longer home rebuilds.

I'm sure there are other strategy games where when you "capture" and enemy land something like the fort gets destroyed, not handed over.(?)
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.