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  #1  
Old September 19th, 2011, 06:14 PM

P3D P3D is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

The main thematic problem for Fomoria is the lack of non-sacred giant troops worth recruiting. Give the Militia and the Javelinist a shield, they would be somewhat less vulnerable - the PD would still be worse than Niefel's.
Maybe use the Fomorian Warrior template for slightly fewer afflictions.

Granted, only two prec 8 missile attacks, but with a strength of 20 it would do some damage.

And that precision could be increased from 8 to 9/10, most of them should have both their eyes.
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  #2  
Old September 19th, 2011, 08:57 PM
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Samhain Samhain is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Actually, I like your modification better than what I proposed. It would be neat to see Fomoria actually field armies of Fomorians besides some Unmarked.
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  #3  
Old September 20th, 2011, 02:19 AM

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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

I'm shocked to see people complain about Fomoria. Every game I have seen them in, they have kicked butt. In smaller games, unless other players are taking powerful nations themselves, they will stomp on the competition.

The access to both high air and high death is a huge advantage. Plus, their national spells with morrigans and Dance of the Morrigans is another huge advantage. I would easily put them up in the top 5 EA nations.
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Old September 21st, 2011, 12:15 PM

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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Fomoria, the dullest Dominions nation of them all...

Regarding the HoF.
I'd say player skill trumps nation choice, that's why HoF doesn't give any meaningful data regarding nation powers. Simply put, the fact that Fomoria is 3rd is the HoF means nothing really.
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Old September 21st, 2011, 12:34 PM

NooBliss NooBliss is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

I beg to differ: top nations in the HoF do show the metagame.
When you (a vet) stomp some newbie, of course natons dont matter much, you're going to win. But when two equally players meet (which is, of course, an assumption) details matter more... such details as your nations power, for example.

Dull Fomoria may be, but it has got brutal power. As long as you can kill stuff, nobody cares if you do it with finesse or just drop tons of SCs and spam Morrigans till you win.
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Old September 21st, 2011, 06:04 PM

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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Well many things need to be taken into account there:

- The amount of games the nation has, it's logical to say that a nation that is played more is more likely to win a game.
- Player skill behind the nation. The better the player in control of a nation the better the changes to win.
- Player skill behind other nations. The better the competition the harder to win, or vice versa.
- Amount of nations in the game. The fever nations there are the fever players you have to fight against (fever neighbors that start next to you, lower change of getting dog-pilled, in all less variables) ergo better chances of victory.
- Other nations. A strong nation with a bunch of crappy one is more likely to win. Say Mictlan versus Agartha, Man, Oceania... you get the point.
- Diplomacy. No matter how good you are, or how good a nation you have diplomacy can always bring you down or put you on top, depending just how manipulative and silver tonged you are ( Yes, I mean you WL ) But to be honest diplomacy is usually tied to the player behind the nation not the actual nation (except in cases of Hinnom, Ashdod and such immensely OP nations, and in cases clear graph leader.)
- Etc...

So it's my personal opinion that you can't reliably represent nation winnings to power levels.
Mictlan for example has 3.5 wins while Fomoria has 6.5 I pitty the fool who thinks Mictlan is the lesser nation.
Sauromatia has 9 HoF wins while TC only has a single. Sauro is a better nation but not that better. I'd personally put TC very close to Sauro power vice.
Sure, there are powerful nation in the top of the HoF which ought to represent them accordingly but there are equally powerful nation near the bottom as well.
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Old September 22nd, 2011, 10:08 AM
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

While I don't think the HoF is relevant, personally I find Fomoria on the high end of the power scale and have done very well with them in mp. If you ignore the abysmal junk in their roster they still have some very good choices. All your cap only guys are very good (though I prefer the unmarked to the Fomorian giants most of the time). Probably not gonna recruit too many troops out of your secondary castles, but in a pinch mixed size 4 Fomorian warriors and size 2 Firbolgs are quite resilient. What they lack on the offense is more than made up by the real reason you want secondary castles - unmarked champions and druids. Pass out some frost brands and bows of war/thunder to the champions and boosters for your druids and your ouch layout rises considerably while your troops take forever to chop through.

Having 3-4 booster boosted druids summoning Morrigans is more than enough to give you a very considerable force. Every time you mass up 10 recruit a Nemedian champion (use the money you save on kings to put up more castles for unmarked champions), stick some winged boots on him and you've got an awe inspiring raiding force with the stealth + flying to easily combine with other raiding parties for bigger fights. If you've got the gems to kit the champion as an anti-sc they're virtually impossible to stop raiding without an enormous effort and 30 Morrigans showing up to help with the big fight is a serious tide turner. In my mp game my slowly massed morrigans were one of my more terrifying assets as they just really didn't die so I massed up quite a few over a couple game years.

Add in great recruitable SCs with cloud trapeze, thunderstrike, strong D, the best battlefield enchantment in the game, strong amphibians with sailing and virtually everything blessable - a very scary nation in the right hands.
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Old September 22nd, 2011, 01:58 PM

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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Quote:
Originally Posted by Executor View Post
But to be honest diplomacy is usually tied to the player behind the nation not the actual nation (except in cases of Hinnom, Ashdod and such immensely OP nations, and in cases clear graph leader.)
What about a 600-pound gorilla-style diplomacy? 'Hello, I'm a 600-pound gorilla, and I wanna be your friend while I kick the hell out of your neighbours'.
These who play just for the sake of it will probably agree, I am sure.


Quote:
Originally Posted by Baalz View Post
While I don't think the HoF is relevant
Well, which nations from the HOF top do you consider weak?
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  #9  
Old September 22nd, 2011, 09:06 PM
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Quote:
Originally Posted by Baalz View Post
While I don't think the HoF is relevant, personally I find Fomoria on the high end of the power scale and have done very well with them in mp. If you ignore the abysmal junk in their roster they still have some very good choices. All your cap only guys are very good (though I prefer the unmarked to the Fomorian giants most of the time). Probably not gonna recruit too many troops out of your secondary castles, but in a pinch mixed size 4 Fomorian warriors and size 2 Firbolgs are quite resilient. What they lack on the offense is more than made up by the real reason you want secondary castles - unmarked champions and druids. Pass out some frost brands and bows of war/thunder to the champions and boosters for your druids and your ouch layout rises considerably while your troops take forever to chop through.

Having 3-4 booster boosted druids summoning Morrigans is more than enough to give you a very considerable force. Every time you mass up 10 recruit a Nemedian champion (use the money you save on kings to put up more castles for unmarked champions), stick some winged boots on him and you've got an awe inspiring raiding force with the stealth + flying to easily combine with other raiding parties for bigger fights. If you've got the gems to kit the champion as an anti-sc they're virtually impossible to stop raiding without an enormous effort and 30 Morrigans showing up to help with the big fight is a serious tide turner. In my mp game my slowly massed morrigans were one of my more terrifying assets as they just really didn't die so I massed up quite a few over a couple game years.

Add in great recruitable SCs with cloud trapeze, thunderstrike, strong D, the best battlefield enchantment in the game, strong amphibians with sailing and virtually everything blessable - a very scary nation in the right hands.
Baalz, you have a knack for playing bad nations well. It is well known that Fomoria is worst nation to be stuck with in MP, even worse than MA Man. .

P.S. Morrigans roxor your boxers and the idea that Fomoria is underpowered is absurd.
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  #10  
Old September 24th, 2011, 10:13 AM

Colonial Colonial is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

I would greatly appreciate a new baalz guide.

Not trying to be a nudge or anything...


Quote:
What about a 600-pound gorilla-style diplomacy? 'Hello, I'm a 600-pound gorilla, and I wanna be your friend while I kick the hell out of your neighbours'.
These who play just for the sake of it will probably agree, I am sure.
The problem with this diplomacy, Noobliss, is this: when one nation gets too big, especially in the early or mid game when there are still a ]lot of people on the map, is that you are libel to get gangbanged.

once someone has become lunch, you don't really want to be the only guy not digging in, and even if he threatens to retaliate disproportionately against you, that threat generally isn't credible enough to keep you from your meal.

so basically a 400 pound gorilla is in a much better diplomatic position than a 600 pound gorilla.

Last edited by Colonial; September 24th, 2011 at 10:23 AM..
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