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Old September 11th, 2011, 12:43 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Paralyze vs SoulSlay: MR mechanics?

Quote:
Originally Posted by Chazar View Post
I have read somewhere here that Paralyze is the "bane of SCs". Why?
Because as an astral 2 spell it is the easiest spell capable of stopping SCs in their tracks to mass casters for.

Soul Slay is better, Enslave Mind better than Soul Slay, Charm is better than all of them, Petrify is the the king of non-blood SC countering spells, and blood sends SCs straight to hell, but actually deploying these counters succesfully is for most nations considerably harder than amassing paralyze casters, requiring more research and rare and valuable specialized mages.

Compare with the ease of amassing S1 mages and a single unit to cast Light of the Northern Star or use a banner (or for true astral nations, amassing S2 mages).
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Old September 12th, 2011, 09:02 AM
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sansanjuan sansanjuan is offline
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Default Re: Paralyze vs SoulSlay: MR mechanics?

Quote:
Originally Posted by Peter Ebbesen View Post
Quote:
Originally Posted by Chazar View Post
I have read somewhere here that Paralyze is the "bane of SCs". Why?
Because as an astral 2 spell it is the easiest spell capable of stopping SCs in their tracks to mass casters for.

Soul Slay is better, Enslave Mind better than Soul Slay, Charm is better than all of them, Petrify is the the king of non-blood SC countering spells, and blood sends SCs straight to hell, but actually deploying these counters succesfully is for most nations considerably harder than amassing paralyze casters, requiring more research and rare and valuable specialized mages.

Compare with the ease of amassing S1 mages and a single unit to cast Light of the Northern Star or use a banner (or for true astral nations, amassing S2 mages).

or spam horror marks...
-ssj
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