.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old September 12th, 2011, 07:38 AM

Deathjester Deathjester is offline
Corporal
 
Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
Deathjester is on a distinguished road
Default Re: Malazan Empire v 0,5

Adding the Mott Irregulars would indeed be fun. I will consider it. I have considered a few allies as summons, for example Red Blades (oriental cavalry w/ patrol bonus).

Yes, the priests are limited for balance reasons, but also some what for thematic reasons as the priests and cults were culled by Kellanved. I think they need weak priests, but I really like your suggestions. Also, the random magic on the priests is there to represent various cults!

Yes, please give me more feedback once you've tested it. Do use the updated 0,51 though!
Reply With Quote
 

Bookmarks

Tags
malazan mod

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.