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December 3rd, 2011, 03:58 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: new NoooB Game, (Running)
It appears that a single Maverni going offscript and casting Communion master while beeing offscript reduced mavernis artillery output by about 50%.
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December 3rd, 2011, 06:20 PM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: new NoooB Game, (Running)
How did you come to that conclusion?
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December 3rd, 2011, 06:57 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: new NoooB Game, (Running)
A mage with a fairly early turn order casted communion master in turn 4 I believe, if I remember correctly before many of the communion slaves, who then ceased to cast themselfs. This noticably reduced the number of rocks falling down.
He then proceeded to cast other random staff that prevented the comminion slaves from blowing up things as intended.
I am not entirely sure wether this would have made a difference though. I am also quite certain that the Firebird and its solar brilliance hurt Maverni more than Agartha, especially since Agartha put up AntiMagic, and thus had superior MR.
Imho, the AI should never cast communions by itself.
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December 4th, 2011, 02:26 AM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: new NoooB Game, (Running)
I had the impression that he wasn't trying to do a reverse communion as he probably would have blown all their fatigue before I was within the range that the gifts start being more accurate.
But, I think you know more about communions than me so I'll give you the benefit of the doubt Mighty.
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December 4th, 2011, 06:57 AM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: new NoooB Game, (Running)
Well, he had Druids as Communion slaves, which would be a bit innefficient of them. Also, in the initial communion, the communion master spells all came last. Two things that greatly indicate a reverse communion attempt.
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December 9th, 2011, 10:44 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: new NoooB Game, (Running)
Hi all, i will postpone the game 12h more, for marvernis sake. At this stage of the game i will try to avoid, if i am not asleep, stale turns from any nation. Hope this helps.
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December 10th, 2011, 04:06 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: new NoooB Game, (Running)
Last extension 6h, just for the Madrid-Barcelona. I think we waited long enough.
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December 19th, 2011, 12:03 AM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: new NoooB Game, (Running)
While I hope to not need it, I'd like to request an extra 24 hour extension now. This weekend was entirely eaten up by family obligations and I was utterly unable to deal with the volume of turns I need to look at as well as diplomatic dealings I need to be cognizant of. I'm going to try and spend tomorrow evening getting all caught up but that may not be possible (yet more stuff going on) so 24 hours of breathing room would ensure no stall or half-baked turn gets submitted.
Thanks.
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December 19th, 2011, 10:38 AM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: new NoooB Game, (Running)
Done.
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December 21st, 2011, 12:03 AM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: new NoooB Game, (Running)
Brilliant, i will try to do that.
But how?
Well, hosting changed to 240h
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