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December 4th, 2011, 05:02 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Morla MA noob game (running)
Olm; anyone who doesn't go to war with you has basically decided to not contest your victory- tallest tree getting cut first and all that right?
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December 4th, 2011, 05:12 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Morla MA noob game (running)
Quote:
Originally Posted by Immaculate
Olm; anyone who doesn't go to war with you has basically decided to not contest your victory- tallest tree getting cut first and all that right?
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Well I basically elaborated on your options in the PM.
You made your decision and I can perfectly understand it.
I made my decision too. I could have had a shared victory with Ulm. But that would have been a dull end to a great game. I opted for the fun of a world war with dubious chances for victory.
I will have to live with the consequences of my decision, as do you. But I hope we have fun on the way 
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December 4th, 2011, 05:35 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Morla MA noob game (running)
exactly- and to be honest i was getting bored. fighting machaka was so long ago.
edit; but yeah- this should be more fun for me for sure.
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December 5th, 2011, 02:03 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Morla MA noob game (running)
you really need to prioritize olm- may i suggest abandoning your children?
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December 5th, 2011, 03:19 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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OK, i´ll extend this turn 24h, the hosting interval is 48h i´ll extend it to 56h.
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The Following User Says Thank You to Morla For This Useful Post:
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December 7th, 2011, 12:04 AM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Morla MA noob game (running)
I have interet problems, i waited to send my turn just in case anyone had problems, and now i am the one who is unable to send my turn, i should buy a laptop. I´ll try to fix my conexion an send my turn as soon as posible. 12h extension.
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December 7th, 2011, 06:14 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Morla MA noob game (running)
I declare the nation of Ulm to be oathbreakers!
They canceled our NAP-3 before turn 40.
Now, in turn 42 we are attacked on all fronts by ulmish forces!
This is clearly a violation of our treaty, and we would not have expected something like that by our former friends!
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December 7th, 2011, 06:42 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Morla MA noob game (running)
Quote:
Originally Posted by Olm
I declare the nation of Ulm to be oathbreakers!
They canceled our NAP-3 before turn 40.
Now, in turn 42 we are attacked on all fronts by ulmish forces!
This is clearly a violation of our treaty, and we would not have expected something like that by our former friends!
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 ****  , our NAP ends in turn 42, so i make my move. Wait, i am noob  , if i break a NAP-3 in turn 10 then i should wait to turn 13 to send my troops?.
Ahhhhhh, what a shame¡¡¡¡.
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December 7th, 2011, 07:05 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Morla MA noob game (running)
I understand it that after you announce it you may not attack for 3 turns.
So if it is declared before turn 40, 40,41 and 42 are the turns you may not attack. If you cancel ingame with a message arriving with turn 39 you still may not attack on turn 40,41 and 42. Thats how I would understand it. In both cases turn 39 is over, I couldn't change anything in that turn. Even so you could wait until only your turn is missing. Then cancel the NAP in the Forum and immediately send in the turn, that would cut reaction time to two turns with a quite dirty trick. I would still call that breaking of a treaty.
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December 7th, 2011, 07:46 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Morla MA noob game (running)
Quote:
Originally Posted by Olm
. Then cancel the NAP in the Forum and immediately send in the turn, that would cut reaction time to two turns with a quite dirty trick. I would still call that breaking of a treaty.
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WoW, i used that dirty trick without knowing, i break the nap unintended.
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