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  #1  
Old April 16th, 2012, 04:54 PM

Rejakor Rejakor is offline
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Default Re: Morla MA noob game (running)

Well, it would have been interesting to see what would have happened if Ulm hadn't started staling.

Your Ember Lords and whatnot vs my mindhunts and angels while ulm held the line with undead would have been a pretty interesting situation. I had a master enslave teleport communion ready to go next turn for that big army with the mothers in it, too.
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Old April 17th, 2012, 05:36 AM

Olm Olm is offline
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Default Re: Morla MA noob game (running)

I had lots of remote damage spells ready for your army with almost only mages some turns ago, but couldn't send in the turn in time.
I had the Master Enslave thing done by Ulm, very painful.
Nonetheless I think in the current situation you would have lost.
Had Ulm played on, and you two played well together I would most probably have lost after a very long game.

Btw: I have lizard shamans as well as sages, so I could have warded my troops against Mind Hunts.
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Old April 17th, 2012, 09:22 AM

Olm Olm is offline
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Default Re: Morla MA noob game (running)

I had lots of remote damage spells ready for your army with almost only mages some turns ago, but couldn't send in the turn in time.
I had the Master Enslave thing done by Ulm, very painful.
Nonetheless I think in the current situation you would have lost.
Had Ulm played on, and you two played well together I would most probably have lost after a very long game.

Btw: I have lizard shamans as well as sages, so I could have warded my troops against Mind Hunts.
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  #4  
Old April 18th, 2012, 11:54 AM

Rejakor Rejakor is offline
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Default Re: Morla MA noob game (running)

Mind Hunts are for solo raiding SCs. If you send a couple of flying lizard shamans, that's what seeking arrow is for. Using Mind Hunts against an army is like begging for feeblemind.

Yeah that army is like 99% trash commanders that I don't need and produce like 9 of each turn. Hitting the 4 arch theurgs hidden in there like diamonds in the rough would have been hard work. It was lack of time to do turns that stopped me splitting it up into 4 groups like the original plan was, though.
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