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Old September 28th, 2011, 09:56 AM

Knai Knai is offline
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Default Re: communion mechanics

Quote:
Originally Posted by shatner View Post
What the heck, just to really drive this last point home, let's look at a gratuitous communion: 8x A1S1 masters and 8x A1S1 slaves. Assume two of the masters each have a Crystal Matrix (auto-casts communion master on them at the start of battle).
Lets talk gratuitous communion. Every slave receives all buffs cast by any master. Say we are looking at Vanheim or similar, and Air-Earth-Nature (indie mage for the last bit) is in play. One Strength of Gaia and Personal Regeneration later, the slaves are now regenerating both fatigue and health, and can probably last another three turns, which is huge. Outside of a few edge cases, you will burn out eventually (edge case examples: Surround your communion slaves with trolls set to guard commander. Anything with regeneration can work here, but trolls are probably the easiest to come by. Now, have a communion master case Soul Vortex. The slaves will last as long as they need to), and reinvig counts for a lot.
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Old April 13th, 2012, 12:39 PM
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Stagger Lee Stagger Lee is offline
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Default Re: communion mechanics

On the other forum, this was posted recently.

PROVING a Communion Fatigue Formula

I had done some testing a while back, and my simple formula fit my test cases well enough, but I did not do what could be called extensive testing. This formula also explains my test results, where mine fails to explain his.

Oh heck, I usually just ballpark it anyway.

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