.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old October 2nd, 2011, 10:23 AM

Case23 Case23 is offline
Private
 
Join Date: Sep 2011
Posts: 9
Thanks: 3
Thanked 0 Times in 0 Posts
Case23 is on a distinguished road
Default Re: Remove entrenchment during deploy?

Thanks for the reply.

In addition to mines, barbed wire, etc. there is also an option in some scenarios to use the E key to have all appropriate units create foxholes, etc. in the position they're placed. Pressing the E key again updates these to the current positions of the units, but there doesn't seem to be any way to simply eliminate the entrenchments.

It's not a big deal, since they're not doing any harm though there are some hack possibilities, as entrenchments don't appear to be removed if the unit that made them is loaded onto a transport.

I found a work-around. If you put a unit on a hex in which it can't entrench it's previous entrenchment will be removed but no new one created. You can also put the unit on the grey border hexes and press the E key, which will entrench there, where they won't affect the game.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.