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October 6th, 2011, 02:14 PM
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General
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Join Date: Oct 2007
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Question
How much defence do you need for a horror to not reliable hit you? What happens if you banish a horror to the inferno?
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A generic Horror has 18 attack skill and 4 attacks. This means you want to have more than 24 defense if at all possible. You also want to have luck, and to be able to kill the horror on the first round of attacks to minimize its chances of being able to hit you.
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October 6th, 2011, 05:05 AM
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Corporal
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Join Date: Oct 2011
Posts: 50
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Re: Whoah theres a lot of micro management in this game
The very first horror that attacked was the hunter of heroes. I was expecting to win...i had a SC pretender god with a shadow brand, shield of valor, luck pendant, girdle of might, chain of displacement and the helm of champions. But my script bugged and instead of fighting in meleee, he kept casting thunder strike instead.
After i called him back, i got generic lesser horrors, then after a while i got the maker of ruins and died again.
Hes probably got 4 air and 4 astral at this point.
I dont understand why horror mark is permanent, dying really should be a clean slate.
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October 6th, 2011, 05:42 AM
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Corporal
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Join Date: May 2011
Posts: 103
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Re: Whoah theres a lot of micro management in this game
If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.
Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away.
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October 12th, 2011, 02:13 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Deathblob
If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.
Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away.
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I do agree that dying shouldn't wipe out horror marks but I have my doubts as to whether pretenders should subject to things like horror marks or Ry'leh dominion.
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October 12th, 2011, 04:29 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Loren
Quote:
Originally Posted by Deathblob
If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.
Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away.
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I do agree that dying shouldn't wipe out horror marks but I have my doubts as to whether pretenders should subject to things like horror marks or Ry'leh dominion.
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I see the idea around the gameplay is that nothing can become unbeatable. If something becomes really tough, horror mark it and its no longer the long-term threat it was.
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October 12th, 2011, 11:13 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Doo
I see the idea around the gameplay is that nothing can become unbeatable. If something becomes really tough, horror mark it and its no longer the long-term threat it was.
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True..
Doubly so since those marks seem uncanny at focusing on the pretender/SC midst all the rabble.
-ssj
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October 13th, 2011, 02:18 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Doo
Quote:
Originally Posted by Loren
Quote:
Originally Posted by Deathblob
If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.
Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away.
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I do agree that dying shouldn't wipe out horror marks but I have my doubts as to whether pretenders should subject to things like horror marks or Ry'leh dominion.
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I see the idea around the gameplay is that nothing can become unbeatable. If something becomes really tough, horror mark it and its no longer the long-term threat it was.
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The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
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October 13th, 2011, 04:41 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Loren
The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
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I hated it at first too, it felt wrong in a computer game like this that I couldn't heal those afflictions, curses and horror marks that my lovely pretender, unique summons and heroes accumulated. They were my babies that I nursed up to 4 stars and kitted out with only the best equipment at the time. Now my thugs have base encumbrance of 10 and rainbow mage is feeble-minded.
Insert expletive here. And another expletive, and another!
Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,).
Very annoying when it happens in the early game but thats life. Just be sure to do it to them first 
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October 6th, 2011, 06:34 AM
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Corporal
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Join Date: Oct 2011
Posts: 50
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Re: Whoah theres a lot of micro management in this game
Death is permanent for pretty much all but pretender gods though. As it is any lowly astral 1 mage can assassinate anyone and everything in the world, incuding gods, by casting horror mark. Its pretty silly.
What kind of items would i need to win a fight against doom horrors anyway?
Semi random program : What are the default values for width/height for small/medium/large maps?
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October 6th, 2011, 07:16 AM
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Corporal
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Join Date: May 2011
Posts: 103
Thanks: 17
Thanked 24 Times in 17 Posts
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Re: Whoah theres a lot of micro management in this game
I think unique summons are the same. They came back like they were when they died, pretty much.
One horror mark is not going to get you attacked anytime soon. Script returning like rdonj (I think) said. Or get the items someone already described for you (defense; attack or AoE attack; passive attack). The manual lists the items in the back.
If you have bad horror marks don't go scripting your god to cast Darkness or Fog Warriors in a battle, because he might follow that script (or just cast crappy spells) when a horror attacks prior to the battle.
You're not going to be able to reliably kill a Doom Horror, so don't even bother.
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