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  #1  
Old October 11th, 2011, 07:16 AM

centurion77 centurion77 is offline
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Default Re: Hypothetic scenario: Steyerberg 07/1945

Hello Chris,
Great scenario, the only problem is that he AI turn takes forever making it a very long game.
Also, I had to change your Polsten AA guns and some other SP AA guns since all I got was SPWW2 markers.
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Old October 13th, 2011, 03:59 PM

RT-Baseman RT-Baseman is offline
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Default Re: Hypothetic scenario: Steyerberg 07/1945

Hello centurion77,

thanks alot for your comment. I'll try to fix the problem with the aa-guns. Havent seen it on my pc so far.

The ai units have many waypoints, maybe this is responsible for the long ai game turns. Without this waypoints they do amazing things (what the hell they are attacking)...

btw: you have stopped them? Have you made the same experience, that the british tanks (incl. 17 pounders guns)have great problems to kill everything greater than a T-34? (ok, the IS-3/T-44 is not fair)

Greetings

Chris
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Old October 15th, 2011, 03:37 AM

centurion77 centurion77 is offline
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Default Re: Hypothetic scenario: Steyerberg 07/1945

The 17pdr. are a bit disappointing, but I managed to blunt the armoured spearhead but it was not easy. for the AA guns I replaced them with towed Bofors and SP Bofors. I'm familliar enough with the waypoints system so I can't comment, but it makes for a VERY long game.
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Old November 9th, 2011, 03:38 PM

RT-Baseman RT-Baseman is offline
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Disk Re: Hypothetic scenario: Steyerberg 07/1945

Hello,

have removed a lot of waypoints and i think the ai-turns are faster as before.

Slot 425 again.

Have fun.

Greetings

Chris
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