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Old October 11th, 2011, 08:06 AM

Question Question is offline
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Default Re: What is the path of blood for?

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Originally Posted by Peter Ebbesen View Post
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But you can only build a single mage a turn per fort(and you cant even queue them), which is a pretty huge limiting factor (not to mention collecting them from all the forts), and they are so squishy they die to cavalry/flyers in melee. And you probably need to give them boosters to cast decent battlefield spells too.
If the limit on the number of mages you recruit per turn is anything other than your available gold, then you haven't built enough forts.

Except for the nations with the most powerful recruitable sacred troops, Dominions 3 endgame in MP is dominated by summoned troops backed up by massive number of mages, by thugs, by super-combatants, and by raiding.

Note that I said in MP. The AI is so poor that you can obtain victory on any difficulty level in SP using only national recruitable troops and a few mages, but that doesn't cut it against actual opposition.
I thought building forts in every province was a bad idea because it would screw up resource collection?
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Old October 11th, 2011, 09:24 AM
Squirrelloid Squirrelloid is offline
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Default Re: What is the path of blood for?

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I thought building forts in every province was a bad idea because it would screw up resource collection?
The only time this is ever really an issue is if you have a good capital-only unit that isn't otherwise limited. (Sacreds are generally holy limited, although high-resource sacreds can fall into this category. There are a few non-sacred units in the game that are capital only a quite worthwhile: Nemedian Warriors (Fomoria), Jotun Skinshifters (Nieflheim), and Knights of Avalon (MA Man) come to mind.)

Otherwise you just hire units from more total forts, and ultimately have more resources to do so with (although more distributed).
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