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July 25th, 2002, 05:58 AM
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Sergeant
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Re: Attn: Richard/Malfador: Palace use idea
Well, back to the main subject. Malfador, what do you think?
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July 25th, 2002, 09:01 AM
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Lieutenant General
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Re: Attn: Richard/Malfador: Palace use idea
back to the main subject, i dont think i have seen Aaron comment on this board once in its entire history, and its unlikely that he reads it with any kind of regularity. The best way to reach him (I have gotten responses the couple times I had a reason to email him) is se4@malfador.com
the best way to get features in though, is to harass the beta brigade, the cabal of long time malfador fanatics that have been playing this game since before it had a roman numeral after the title.
as for the feature request though, i think its a good idea. some where there is an old thread with lots of nifty ideas about what a palace should do, it might be worthwile to do a search to dig it up. that way we could get a list together of all the best ideas for what a palace should do, and send MM one organized request instead of a bunch of different ones.
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(with apologies to H.P.L.)
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July 30th, 2002, 05:20 PM
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Re: Attn: Richard/Malfador: Palace use idea
Good idea. Well, let's put up a list of options to be emailed to Malfador for the Palace.
Here is my two cents:
- +15% to attack and defense in system
- bonus to moral in system
- +15% production bonus on capital planet
- +15% research & intel bonus on planet
- palace has a high hitpoint defense (3000pt+)
- loss of palace severely lowers empire moral
- limited to one capital per empire
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July 30th, 2002, 06:21 PM
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Second Lieutenant
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Re: Attn: Richard/Malfador: Palace use idea
I was kinda keeping track of that thread oh so long ago. It was called Intergalactic Civil War. There was even a primitive poll I did of what people thought about the civil war and palace ideas. If you dig it up, there should be a topic summary somewhere near the top. I did send both the summary and the poll results to MM. They said they'd move it to the top of the feature request, but nothing has been done, as far as i know, since.
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July 30th, 2002, 08:41 PM
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Lieutenant General
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Re: Attn: Richard/Malfador: Palace use idea
Quote:
Originally posted by atomannj:
Good idea. Well, let's put up a list of options to be emailed to Malfador for the Palace.
Here is my two cents:
- +15% to attack and defense in system
- bonus to moral in system
- +15% production bonus on capital planet
- +15% research & intel bonus on planet
- palace has a high hitpoint defense (3000pt+)
- loss of palace severely lowers empire moral
- limited to one capital per empire
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you know, only the Last two of those things are not supported now. if you make the palace ability unique across the empire, and make its loss impact morale, you could easily add any of the other abilities to the same facility.
perhaps some new ability ideas would be empire wide bonus to morale, production, intel, or research.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 30th, 2002, 09:20 PM
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Sergeant
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Re: Attn: Richard/Malfador: Palace use idea
There's an interview with Aaron at, what is it, se4.org, where he talks about adding palaces. Since the destruction of facilities are tied to population, he said they were too easy to kill. Or something like that. Sounded like they were in a beta and then were taken out...not sure, that is just speculation based on his statement.
There is perhaps a long workaround, but it would involve taking one of the three resources out of any production of vehicles, components or anything else. Use say organics. Then make the only component using them the bridge. Call it morale points or discipline points. Make most of these points be generated by the palace. Perhaps the player can build some military garrisons that generate a small amount of them or something to that effect. Then if the palace falls, the military dissolves. Or so in theory.
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July 31st, 2002, 03:16 PM
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Sergeant
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Re: Attn: Richard/Malfador: Palace use idea
Good news from Malfador. I heard back from Aaron and he said that "Its a great idea. We'll add it to our Wanted list."
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