.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 24th, 2002, 02:23 AM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: Balancing Intel

Geo - the point is not to completely overhaul the system, because for the most part like it. It's the troublemaker projects I want to deal with, and I think these changes would make a significant difference:

Resource Procurment -- Increase cost -- 30,000; Decrease effect 5000 of each --> this increases cost by 50%, and halves the effect

Food Contamination -- Decrease effect to killing 5M population (instead of 100M). Or increase cost: 100,000. --> this reduces the effect by 95%

Puppet Political Parties -- Remove --> reduces effect 100% (hehe)

Trade Distruption -- Decrease effect to -5% trade, or remove --> reduces effect by (up to) 75%

Crew Insurrection -- Remove, or give it a chance of failure (50%) --> reduces effect by 50%

Graeme Dice - What level would you suggest? Note how effective it would still be against new colonies and colonies with abducted alien populations that you can't easily replenish.
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #2  
Old July 24th, 2002, 04:09 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Balancing Intel

Quote:
Originally posted by spoon:
Crew Insurrection Remove, or give it a chance of failure (50%)
It doesn't have a chance for failure already?
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #3  
Old July 24th, 2002, 04:25 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Balancing Intel

You didn't even address the biggest balance problem in the intel system: You can 'attack' someone the instant you meet them. There's no need to learn the culture, establish an intelligence network, or anything like that. You just start pumping out 'intel attacks'... hrm?

After that of course,is the har dlimit of 12 projects. You can be a bigger 'intel power' than all the other players in the game combined and you are still bound to 12 projects at a time. Yech...

If these problems could be changed than many of the other 'problems' in the intel system could be balanced out.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.