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Old October 25th, 2011, 10:17 PM

Sajuuk Sajuuk is offline
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Default Re: MA -Myconos- Last of the Fungi

Amazing work! Thanks GFSnl, this might be the best new nation mod I've ever played~

But I also noticed a bug, that the infected version of wolf has replace the old one, thus all the wolf in the game, at least replaced their sprites, since other nation won't get parasite from them. And when I tried a test wish of the rest infected animals, it seems the tiny y"spider" has been replaced by infected hunter spider. This may or may not be a problem in the game process, but I guess it won't take much effort to fix

And some balance issue, the fungus are already really powerful on magic paths, the cap only mage can be W3, A3 or N3, while the three second phase fungi mages can be even A4, N4 or W4, not to mention it's an amphibian nation with underwater mages,and a nation with countless free spawns. Wouldn't it be a little op by give all of them auto communion?
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Old October 26th, 2011, 03:23 AM

rdonj rdonj is offline
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Default Re: MA -Myconos- Last of the Fungi

Myconos looks to be pretty crap in the water really, boars are awful units and really won't stand up to the natives. And auto-communion is somewhat lessened in potency by having to rely mainly on cap only mages to command the communions. They do seem like a fairly powerful nation though.

As far as the freespawn goes, it's not actually free because you still have to pay upkeep, and it comes fairly slowly. I don't think that the freespawn is likely to be a big problem, but it is the most convenient way to get your evolved creatures certainly. And seals the deal for what mages do the research.
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Old October 26th, 2011, 07:14 AM
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GFSnl GFSnl is offline
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Default Re: MA -Myconos- Last of the Fungi

Thanks for all the kind word y'all. Keeps one motivated .

The wolf units are really strange. I used #copystat to copy the statistics of the normal wolves but apparently it also copies some unknown flag that is used to define the sprite of the unit. That this is also happening with some spiders is new to me. Anyway it will be fixed in the next version as I replace the #copystat with actual statistic.

Thematically I do want to have an auto communion. Somewhere in the mod I tell how the Myconids were the ones who taught the Pythiums Theurg how to communion.
Now the Mycelial grid is compromised by the parasites and the higher forms use this to their benefit like the higher form Mushrooms once did. This might make them OP in the late game, maybe.
Currently one game is being played with Myconos and I'll await feedback to see how they fare. http://z7.invisionfree.com/Dom3mods/...?showtopic=543

That said, I do want to change magic levels somewhat to have a random component in them. And nifty ideas are always welcome.
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