.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 26th, 2011, 10:18 AM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: Assailed by heroes

I love those guys. This is, though, a good opportunity to try out some commander killing stuff, as well as a recruitment chance for SC's if you've got some mind control available.
And some of those magic items aren't at all bad!
Reply With Quote
  #2  
Old October 26th, 2011, 11:26 AM

shatner shatner is offline
Sergeant
 
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
shatner is on a distinguished road
Default Re: Assailed by heroes

Quote:
Originally Posted by brxbrx View Post
I love those guys. This is, though, a good opportunity to try out some commander killing stuff, as well as a recruitment chance for SC's if you've got some mind control available.
And some of those magic items aren't at all bad!
The game in question is on Turn 13. Mind control isn't an option.


Here's a little advice from his neighbor in that game:

The guy that snipes commanders does so with a bow. By turn 13 you should have a minimum of 26 air gems, allowing you to forge air shield items for your commanders if needed. That way 4 of every 5 shots from the troll sniper will fail to hit, nullifying that particular participant. Failing that, any shield with a decent parry will block most shots; double points if you forge Shields of Valor (5 air, constr-2) because they give both air shield AND a parry bonus of 8. And really, the three main terrors of that force are the sniper, Bogus (good protection, life drain sword, regen) and the griffon-knight (super high defense, fear, luck, high protection).

Given that the bad guys have high armor, massed archers might not be the right approach (though they won't hurt). Lightning bolt is an excellent choice, which your Magister Arcane can cast natively. Get enough blockers and a dedicated group of lightning spammers should kill Bogus and the griffon knight; once those two are dead you can overwhelm the rest with conventional melee troops. Be careful because I think the griffon knight has flying and is scripted to attack rear (can someone else confirm that?) so be sure to spread out your lightning spammers and maybe even put them ahead of your archers. Something like

<-- Back --- Front -->
Longbows-----SpreadOutMagisters-----BlockingInfantry

I won't deny that it was a real rough break having Bogus and co. sitting on your new fort. Still, pump enough volts through them and they'll die or route, and you might even get some magic items as spoils. It's a small consolation prize but at least it's something.
Reply With Quote
The Following User Says Thank You to shatner For This Useful Post:
  #3  
Old October 26th, 2011, 01:43 PM

Knai Knai is offline
Sergeant
 
Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
Knai is on a distinguished road
Default Re: Assailed by heroes

Quote:
Originally Posted by shatner View Post
The guy that snipes commanders does so with a bow. By turn 13 you should have a minimum of 26 air gems, allowing you to forge air shield items for your commanders if needed. That way 4 of every 5 shots from the troll sniper will fail to hit, nullifying that particular participant. Failing that, any shield with a decent parry will block most shots; double points if you forge Shields of Valor (5 air, constr-2) because they give both air shield AND a parry bonus of 8. And really, the three main terrors of that force are the sniper, Bogus (good protection, life drain sword, regen) and the griffon-knight (super high defense, fear, luck, high protection).
There is also the commander flooding method. Basically, the AI usually tries to hit high HP targets when possible. Mages frequently have fewer hit points than fairly heavily armored indie commanders who shuttle troops around. Getting a group of those to stand out in front of the mages, ordered to Hold Position x 5 could potientially draw fire long enough to take at least some of the heroes down with lightning.
Reply With Quote
  #4  
Old October 26th, 2011, 06:11 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Assailed by heroes

Quote:
Originally Posted by shatner View Post
Be careful because I think the griffon knight has flying and is scripted to attack rear (can someone else confirm that?) so be sure to spread out your lightning spammers and maybe even put them ahead of your archers. Something like

<-- Back --- Front -->
Longbows-----SpreadOutMagisters-----BlockingInfantry
The griffin knight definitely has flying and I believe he is scripted to attack commanders (or possibly mages?)

Spreading out your infantry & archers as suggested won't help. Instead bury your mages in archers, so there aren't any open spaces next to them. He can't attack what he can't get to.

A few indy commanders as bait might help too.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.