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Old December 28th, 2002, 12:22 PM
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PvK PvK is offline
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Default Re: Balancing Race Construction

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by PvK:
They don't do it fast enough to prevent the riots from Lasting at least a few turns. The side-effect of empire-wide riots for even a few turns in a large empire at war can be very important to the outcome of the war. If the losses continue frequently enough, the riots won't clear, or not enough to help.

PvK
Yes they do. Stick 140 or more small troops on a planet. It will probably never riot again.
Troops maybe, although I think you can still see a temporary hit that will be signifigant, and say 150 small troops x 200 planets = 30,000 small troops, which is a lot of resources and construction time and planetary cargo room, which an Emotionless race could be devoting to other things.

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Old December 28th, 2002, 10:01 PM

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Default Re: Balancing Race Construction

How can you tell that troops make pop happy (other than through observation) and how can you change it? Thanks
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Old December 28th, 2002, 10:07 PM
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Default Re: Balancing Race Construction

SE4/Data/Happiness.txt

For each happiness type, the line:

Our Troops on Planet := -2

Set to 0 to remove the effect. As you can see, the only compromise is to halve the effect, so it's not possible to just make it a minor effect.

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Old December 29th, 2002, 12:48 AM
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Default Re: Balancing Race Construction

Quote:
Originally posted by PvK:
quote:
Yes they do. Stick 140 or more small troops on a planet. It will probably never riot again.
Troops maybe, although I think you can still see a temporary hit that will be signifigant, and say 150 small troops x 200 planets = 30,000 small troops, which is a lot of resources and construction time and planetary cargo room, which an Emotionless race could be devoting to other things.

PvK[/QB]

Only takes 4 or 5 turns to build enough on most planets. Same build rate as a high-tech BB.
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