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  #1  
Old October 30th, 2011, 10:05 AM

JonBrave JonBrave is offline
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Default Re: Fatigue 100- ?

Perhaps I have not been explicit enough (though I thought I had) about the question I am trying to ask.

I was asking about the voluntary, extra gem when casting a fatigue spell. I understand the rule about gems are required to cast a spell, I am trying to understand how much to worry about reducing the final fatigue.

Let's take an example:

A spell requires level 4, costs 4 gems, and causes 400 fatigue ("Darkness" will do).
  • I have a level 5 (five) mage.
  • If I give him 4 gems, he gets 200 fatigue (i.e. reduced to 1/2 for possessing one extra level).
  • If I give him 5 gems, and he boosts, he gets 133 fatigue (i.e reduced to 1/3 for possessing 1+1 extra levels).
  • Not sure I can be bothered for that [especially, I think, if, say, he's already on 50 fatigue, and if that means the extra 200 fatigue maxes out at 200 and so can only add 150, if it works that way...(?)].

Simpler still, a level 4 (four) mage can cast it for 4 gems and get the 400 fatigue. But someone has said above that 200 is the maximum fatigue he can get anyway. So the level 4 mage comes out with no more fatigue than the level 5 mage with 4 gems in any case.

Right?
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  #2  
Old October 30th, 2011, 10:36 AM

Starbelly Geek Starbelly Geek is offline
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Default Re: Fatigue 100- ?

Right.

Having a D4 mage cast one spell and nothing else the rest of the battle is kind of painful, though. Especially if he's mortal and gets surrounded by harpies or imps that take him down when he can't strike back or defend, and is vulnerable to crits. I'd take steps to prevent one spell from laying him out for the rest of the battle.
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