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				October 25th, 2011, 06:32 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Bug Thread: Discussion
			 
             
			
		
		
		
		
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					Originally Posted by  Soyweiser
					 
				 
				If you are in a battle where the AI has decided not to uses gems/slaves. And the enemy is fleeing/routing. The AI will start to use slaves again. I lost all my bloodslaves because my spell casters finished the round casting after there was no enemy left. They used slaves even while there was no enemy to cast spells at. 
 
You want to know the funny part. They used slaves casting thunderstrike and strength of giants, Phoenix power, Raise dead etc. 
			
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 Nevermind this. VFb checked it out. It was the pain transfer spell.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2011, 12:31 PM
			
			
			
		  
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				Re: Bug Thread: Discussion
			 
             
			
		
		
		
		Nеgot gick fel! addequip: bad cnr  
 
From what thing could it happen? 
It appeared when AI-s count their move at 30-th turn. (Huge-maximum map) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2011, 12:36 PM
			
			
			
		  
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				Re: Bug Thread: Discussion
			 
             
			
		
		
		
		here it is from log: 
 
Warning: Out of units!!!! 
*** Warning: popgang, many units 139999 
  random event 246 
  checking if event 246 is valid 
  random event 241 
  checking if event 241 is valid 
Warning: Out of units!!!! 
*** Warning: popgang, many units 139999 
Nеgot gick fel! 
addequip: bad cnr 
flushopengl 
  mem ok 
DeinitPrint 
freeing old texobjs 
Shutting down SDL sound 
 
 
What could i do to fix the problem? (better independents - on ++ i've disabled some units even more) 
 
/Huge map of 1500 provincies and about 50 opponents/ 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2011, 02:18 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Bug Thread: Discussion
			 
             
			
		
		
		
		There is nothing you can do without adding some nuking spells into a mod retroactively and then bombard any and all provinces with large armies with them. 
 
Because you've hit the max unit limit of 140k units in game. It will be impossible to recruit more units, to summon more units or do anything else of the kind until there are less than 140k units on the map. And given the furious way the AI recruits hordes, that's not going to change either. 
 
The only reason you haven't run into the problem before is that you had the chaff disabled from the beginning, but now you're well and truly in it. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2011, 06:34 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Bug Thread: Discussion
			 
             
			
		
		
		
		
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					Originally Posted by  Kirill
					 
				 
				Nеgot gick fel! addequip: bad cnr  
 
From what thing could it happen? 
It appeared when AI-s count their move at 30-th turn. (Huge-maximum map) 
			
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brings back memories 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 1st, 2011, 12:10 AM
			
			
			
		  
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				Re: Bug Thread: Discussion
			 
             
			
		
		
		
		why limit couldn't be bigger? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 1st, 2011, 12:12 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Bug Thread: Discussion
			 
             
			
		
		
		
		cause devs no want to 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 1st, 2011, 04:14 AM
			
			
			
		  
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				Re: Bug Thread: Discussion
			 
             
			
		
		
		
		
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					Originally Posted by  Kirill
					 
				 
				why limit couldn't be bigger? 
			
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 The limit was already increased twice. The game was not meant to play on 1500 province maps with 50 nations.
 
500 provinces with all the nations of a single era was considered huge when the game came out. Dom3 isn't designed to handle that kinds of loads.
 
The situation as described is much like having a bridge rated to carry 8 tons and driving a 10 ton truck loaded with 20 tons of steel wire on it. It's going to collapse.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 1st, 2011, 10:37 AM
			
			
			
		  
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				Re: Bug Thread: Discussion
			 
             
			
		
		
		
		stop stop stop! 
Number of nations has no meaning - 5 or 50 nations control 1500 prov - no change! They would generate about the same money and res potential and recruits - so maybe not in 30th turn but in 50-th there would be the same situation. 
 
And the ability to construct 1500 province maps - isn't my crazy modding - it's a rnd generated map from dom3 itself. 
 
So another question - just why the limit even must be?  
if i  choose to wait long ai turns, but to play the max of what the game could give me - why it became a problem? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 1st, 2011, 10:43 AM
			
			
			
		  
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				Re: Bug Thread: Discussion
			 
             
			
		
		
		
		Yes, the RMG in Dom3 is capable of creating 1500 province maps and possibly even larger numbers of provinces. That's only graphics with white spots and a text file. 
 
It's an altogether different matter to run a game on that map, since that goes right into the performance parameters and other limitations of the game engine. 
 
Much like if you had an assembly plant that could construct any kind of vehicles weighing up to 20 tons and had an exit ramp off the assembly line rated for 8 tons. Sure, you can build a 20 ton vehicle and as soon as you try to drive it off the line, things start breaking, so you're practically limited to 8 tons. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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